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Importance of Stamina

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This Post:
00
279492.2 in reply to 279492.1
Date: 5/25/2016 1:08:20 PM
US DAGGERS
III.2
Overall Posts Rated:
139139
Second Team:
US DAGGERS II
Stamina does play a key role in performance as well as minutes. I'm not sure if anyone knows the exact mechanics of it. Things like at what point in the game a player starts feeling the effects and stops playing up to his capability. I know that when I am training players that all of my players drop in Stamina because I only worry about training minutes. I try to train my youngsters to a capable playing level and then train Stamina for half a season or so. You will notice that you get more quality play, deeper in games, with higher stamina. This also rings true for the transfer list. If you have a guy that should sell for say... A million.. And he has a 1 or 2 in Stamina, you may get 800 or 850k for him. But on the other hand, if he has 8-9 in Stamina, you may get 1.2 Mil for him. It is a talent that people hate to train, but it has plenty of benefits. Exactly what the benefits are, I am not sure anyone but the game makers know. Anyway, sorry about my long rant!

This Post:
00
279492.3 in reply to 279492.2
Date: 5/25/2016 1:17:29 PM
Overall Posts Rated:
13351335
I wouldn't bid higher for a player who has 8-9 stamina. They play 40-45 minutes, and their minutes (game shapes) are hard to control. I wouldn't want to play him in the starting lineup in one game, and on bench in the other one.

From: capali

This Post:
00
279492.5 in reply to 279492.4
Date: 5/25/2016 1:32:54 PM
Overall Posts Rated:
13351335
When I gave stamina training this season 5 out of 11 players popped in stamina. I would say 0,5 stamina per training.

From: capali

This Post:
00
279492.7 in reply to 279492.6
Date: 5/25/2016 1:43:05 PM
Overall Posts Rated:
13351335
Maybe it is (like 0,6 0,7), and my guys were low in sub-level :)

Last edited by capali at 5/25/2016 1:43:28 PM

This Post:
00
279492.8 in reply to 279492.6
Date: 5/25/2016 1:44:00 PM
US DAGGERS
III.2
Overall Posts Rated:
139139
Second Team:
US DAGGERS II
I've gotten a pop a week on some players but the most it has taken to get a pop would be two weeks.

This Post:
22
279492.9 in reply to 279492.3
Date: 5/25/2016 1:45:15 PM
Durham Wasps
III.1
Overall Posts Rated:
16621662
Second Team:
Sunderland Boilermakers
I wouldn't bid higher for a player who has 8-9 stamina. They play 40-45 minutes, and their minutes (game shapes) are hard to control. I wouldn't want to play him in the starting lineup in one game, and on bench in the other one.

I think this is absolutely wrong. I can only speak from my own experience, but this doesn't happen for me. I've found no more difficulty keeping high stamina players in good game shape than I have their weak lunged team mates.

This Post:
00
279492.10 in reply to 279492.9
Date: 5/25/2016 1:50:30 PM
Overall Posts Rated:
13351335
But I never train GS, maybe that is the case? Or if you have good bench, they won't play 40-45 minutes, even if their stamina is high? I don't think it is absolutely wrong, since I have experienced it :)

This Post:
00
279492.11 in reply to 279492.10
Date: 5/25/2016 4:56:39 PM
Durham Wasps
III.1
Overall Posts Rated:
16621662
Second Team:
Sunderland Boilermakers
I don't think it is absolutely wrong, since I have experienced it

I can't argue with that of course.

I don't train game shape, but perhaps because none of my backups have low stamina that helps my starters play fewer minutes.