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Training becomes hard

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This Post:
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279657.1
Date: 5/28/2016 3:52:30 PM
Overall Posts Rated:
4343
Hi, I could open this in the Suggestion or Bug forums, but I think it's relevant here as it affects the game in the big picture.

I have just played this. My PF position was set with the same Starter and Bench player, in order to get the 48mins.
(90660584)

He has 1 stamina, but I had set the Strictly follow depth chart as it's the one that works best for the 48 aim. He was benched towards the end of the game.
I understand low Stamina means this, however I find "Strictly follow" covers that this is my call 100%, and the same starter and bench should always be 48mins except for being fouled out / injured. It's not just losing 5 minutes, as the training minutes are exponential as far as I know.

The main reason for market inflation is precisely the lack of well trained players.
No idea how hard it is to code the Strictly follow to follow precisely as you set the lineup, eventually resulting in easier 48mins for the ones you want, which would mean a better set up for training if that's what you do (in my case, it's all I do). I believe this also can attract more users to the training, which in my opinion is only beneficial for the game.

This Post:
11
279657.2 in reply to 279657.1
Date: 5/28/2016 6:25:10 PM
Overall Posts Rated:
346346
Was he set at all three positions? I play strictly follow and very rarely have this problem unless there is an in game injury

This Post:
11
279657.3 in reply to 279657.2
Date: 5/28/2016 6:29:19 PM
Overall Posts Rated:
4343
Thanks for the tip, I will be trying that.
If setting the three positions does the trick, I didn't say anything.

This Post:
11
279657.4 in reply to 279657.3
Date: 5/28/2016 6:32:46 PM
Overall Posts Rated:
346346
Good luck mate, having a player at all three for your training position should work but if you have any more problems feel free to message me!

This Post:
11
279657.5 in reply to 279657.3
Date: 5/29/2016 6:12:58 AM
Telecasters
III.9
Overall Posts Rated:
101101
Second Team:
Telecasters II
It also helps to have 9 or fewer players active in your lineup. If there is a player on your bench who hasn't gotten in the game, they sometimes sub in for guys who are getting close to 48 minutes, especially in blow out situations.

This Post:
00
279657.7 in reply to 279657.6
Date: 6/2/2016 11:41:31 PM
Hemet Hooligans
III.9
Overall Posts Rated:
4747
But can't you raise Stamina simply by playing him the necessary amount of minutes? Maybe slower, but you can then train other skills? Or do I understand this correctly?

This Post:
00
279657.8 in reply to 279657.7
Date: 6/2/2016 11:42:49 PM
Hemet Hooligans
III.9
Overall Posts Rated:
4747
Excuse me...do I not understand this correctly?

From: MichTodd

This Post:
00
279657.10 in reply to 279657.9
Date: 6/3/2016 3:54:40 AM
Hemet Hooligans
III.9
Overall Posts Rated:
4747
Okay...thanks! I confused it with game shape.