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Suggestions > Offensive Tactics

Offensive Tactics

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This Post:
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283015.5 in reply to 283015.4
Date: 12/3/2016 11:17:47 AM
Overall Posts Rated:
883883
Of course that would be awesome, but it isn't this game. Entirely different coding and would have to be built from scratch.

From: Knecht

This Post:
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283015.6 in reply to 283015.1
Date: 12/7/2016 10:07:03 AM
Overall Posts Rated:
16031603
My idea is brilliant. It won't be implemented only because of laziness.


I have the same opinion of my own suggestions.

Sadly the superiors in this game don't see it that way. Plus this is no real basketball simulation. Any real life reference can only be applied if it has some connection to a praise of how great this game is.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
From: Foto

This Post:
00
283015.7 in reply to 283015.4
Date: 12/7/2016 1:18:05 PM
Totwart
ACBB
Overall Posts Rated:
32163216
Second Team:
Furabolos
What about defensive tactics?

Last edited by Foto at 12/7/2016 1:18:41 PM

From: Foto

This Post:
00
283015.9 in reply to 283015.8
Date: 12/7/2016 3:54:02 PM
Totwart
ACBB
Overall Posts Rated:
32163216
Second Team:
Furabolos
Well, then just think this

(1) inside / normal / outside attack
(2) quick / normal / slow attack


You can already do this (but inside normal)


(3) a offensive weight for each player in each game. For example, we can give our best offensive player a weight of 10 and our awful center a weight of 1.


Then I would want an option so my best defender can follow your best offensive player, no matter where he is playing