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Some questions

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From: Quno
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288470.1
Date: 7/12/2017 12:56:37 AM
Bronx Wings
IV.4
Overall Posts Rated:
1111
Hey guys, just wanted to ask some questions. How much OD & ID is enough for DIV 4? How much JS is necessary for Guards?

From: Grabby

To: Quno
This Post:
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288470.2 in reply to 288470.1
Date: 7/13/2017 1:03:07 PM
Blue Vikings
IV.28
Overall Posts Rated:
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Second Team:
Big Horn Sheep
That is a very broad question, and is all relative to the roles you want your players to have.

From a very basic suggestion, you could probably put together a division 4 league winner with 13 OD on your perimeter starters and 13 ID on your inside defenders. You can probably get by with 10-12 JS on your guards depending on what you envision them doing.

However, there is more to it.

This Post:
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288470.3 in reply to 288470.2
Date: 7/13/2017 1:23:13 PM
Overall Posts Rated:
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From a very basic suggestion, you could probably put together a division 4 league winner with 13 OD on your perimeter starters and 13 ID on your inside defenders.


The 6 guard types in my starting lineup in game 3 of my III.5 finals had five guys with 13 OD (and one with 16), plus the three big men who played had 13/12/11 ID. Of course, I had some obnoxious JS/JR levels and some obnoxious SB sprinkled in too. ;)

I think your statement that "there is more to it" is perhaps the statement that sums it up best of all. Sometimes it seems like the most important thing isn't how good a player's best skill is, but how good their lowest skills are.

From: Quno
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288470.4 in reply to 288470.3
Date: 7/13/2017 1:54:59 PM
Bronx Wings
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Overall Posts Rated:
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I always thought that 10 OD & 10 ID was good enough to stop players. So, basically the guard who I want to be my star should have 13 OD and the backups like 10-11?

From: Lemonshine

To: Quno
This Post:
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288470.5 in reply to 288470.4
Date: 7/13/2017 4:21:23 PM
Overall Posts Rated:
14901490
It should be ok, but it depends on what you want to achieve and how your opponents look like.

Personally I'd go for 2 starting guards with 12-13 and backups even 8-9 (provided that the rest of the outside skills PA/JR/HA do not suck). I'd make sure they have decent IS and ID (like possibly mediocre or better) and decent ST and FT (inept or better).

Oh wait D4. I'd think you'd have one of the best teams with 13 on the starters and 10 on the backups. I'd go for a little lower unless competition is really hard. I'd rather invest in a single player who can shoot and play tactics to boost that (Patient, Motion, PTB etc)

Last edited by Lemonshine at 7/13/2017 4:24:33 PM

From: Quno

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288470.6 in reply to 288470.5
Date: 7/13/2017 9:31:56 PM
Bronx Wings
IV.4
Overall Posts Rated:
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It's kinda hard selecting two starting guards because the ones who I want to start have 3 OD and 7 OD. Also the JS on them is okay I guess

From: Seazy

To: Quno
This Post:
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288470.7 in reply to 288470.6
Date: 7/13/2017 11:24:50 PM
Overall Posts Rated:
44
Holy cow, if a top tier DIV team looks like that on defense (13OD, 11-13 ID) what does a top t over DIII team look like? In general

This Post:
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288470.9 in reply to 288470.7
Date: 7/14/2017 9:58:46 AM
Overall Posts Rated:
14901490
I'd think the average for a D1 team starter now is probably 17, D2 15, D3 13, D4 I have no clue (but it stands to reason that it's around 10-11). The average not the top talent.

Typically a top tier D4 team will look more like an average D3 team, so it really depends what your goals are. If you want to go for promotion, it would be advisable you get 12 or better OD (and ID on big men).

Keep in mind that this is relative. OD>PA>JR/HA/JS are all important skills and I would most likely take a guy who is 12/12/11 12/10/12 over a guy who is 10/10/13 9/10/10. Ultimately everything adds up, even if skills have a different worth, so you may want to have decent (5 or better) IS and ID as well and stamina and FT.

When I promoted from D3 in Utopia last time my top OD players were 16, 16, 15, 14, 11. When I promoted in England ages ago my starters were:
PG: 13/9/14 10/8/13 5/6/1/2 5/9
SG/SF: 15/8/13 14/12/9 11/8/6/4 6/9
SF: 10/10/12 11/9/9 9/9/6/6 8/10
PF (trainee): 5/7/5 6/8/7 9/7/10/9 6/3
C: 6/9/6 7/7/9 11/10/12/4 5/7 7/10


Last edited by Lemonshine at 7/14/2017 10:01:09 AM

From: Quno

This Post:
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288470.10 in reply to 288470.9
Date: 7/14/2017 1:25:24 PM
Bronx Wings
IV.4
Overall Posts Rated:
1111
I'm stuck between training JS/F, 1V1F, IS/C. I haven't trained Pressure yet even though OD is mandatory to have on your players.

From: Lemonshine

To: Quno
This Post:
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288470.11 in reply to 288470.10
Date: 7/14/2017 3:13:59 PM
Overall Posts Rated:
14901490
Train 1v1 forwards first it will train JS and IS as secondary skills and HA and DR as primary. It's a very fast training. Then depending on the potential of you players, stop 1v1 and train OD or JS or IS. This is because if HA/DR are higher then OD and JS will train faster (this is known as 'elastic effect').

Last edited by Lemonshine at 7/14/2017 3:17:08 PM