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Bugs, bugs, bugs > Two exact games

Two exact games

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289368.2 in reply to 289368.1
Date: 9/25/2017 4:32:41 PM
Overall Posts Rated:
8686
I've seen it before. I guess it's just a result of this being a computer simulation. They played the same tactics, the same lineup, the same location and there was no training or GS update in between. With everything being the same, the engine simply calculated the same result twice.

This Post:
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289368.4 in reply to 289368.3
Date: 9/25/2017 4:44:24 PM
Overall Posts Rated:
8686
As far as I know, there are random variables in the engine. This time the results simply happened to be exactly the same. If you simulated the game 10 times, I'm sure that you'd get different results.
I'm not trying to defend the engine here because this is far from realistic. I'm just saying that this is probably the explanation for what happened.

From: Siwy

This Post:
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289368.5 in reply to 289368.4
Date: 9/25/2017 4:57:47 PM
Overall Posts Rated:
15061506
Probably random generator used the same seed (needed to generate pseudorandom numbers) twice. It probably happens more often in bot games, as most of variables used in them are constant to simplify calculations.
The question is "from what seed comes"...

Leniwy, stary, wyliniały kocur. Czasem jeszcze zerknie na polskie tłumaczenia.
This Post:
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289368.7 in reply to 289368.6
Date: 9/25/2017 5:14:52 PM
Overall Posts Rated:
8686
That is assuming that there's randomness in every play. Obviously none of us know how the mechanics in the engine works, so there is no way to be sure. I just think that there's plenty of examples in the forums to prove that there's a random factor.

From: Siwy

This Post:
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289368.10 in reply to 289368.9
Date: 9/26/2017 6:12:02 AM
Overall Posts Rated:
15061506
Very bad for bot games, but sufficient for ones with active users. For example, it may have a source in sublevels of XP if 1st player in squad, so in bot games it will almost always generate the same result (bot players don't gain XP), but in normal games it almost always generates different numbers.

Leniwy, stary, wyliniały kocur. Czasem jeszcze zerknie na polskie tłumaczenia.
From: GM-Dyd

This Post:
00
289368.11 in reply to 289368.9
Date: 9/26/2017 6:46:08 AM
Sin City inFamous
IV.16
Overall Posts Rated:
716716
Random Factor in software is not really a "random" number.
It's called "pseudo-random" and it can be retrieved always by an algorithm.

(https://en.wikipedia.org/wiki/Pseudorandom_number_generato...)

I don't know where BB find the "random factor" but there is a probabilty it takes the same. This can be noted more on two consecutive games. played with same tactics and so on.