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Suggestions > Injuries: Insurance and Temporary recruitment

Injuries: Insurance and Temporary recruitment

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This Post:
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294269.1
Date: 5/27/2018 8:08:26 AM
Overall Posts Rated:
1212
Hi,

I don't know if it has already been suggested, but I have some points about injuries:

1/ Could we choose to pay a weekly insurance to avoid paying player while they are injured? I suppose it would not be difficult to implement. Defining the amount of insurance can be trickier though.

2/ Possibilty to buy a new player for the time of the injury and resell it after the recovery without tax.

This Post:
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294269.2 in reply to 294269.1
Date: 6/7/2018 4:53:08 AM
Atelier
IV.13
Overall Posts Rated:
421421
I like the first idea, I would switch it to having some sort of "deductible" where you have to pay a certain amount, but the rest is covered a certain percentage. Pay more for better insurance, get a lower deductible and higher coverage. Examples:

Level 1 Insurance: 30,000 deductible, 50% coverage on remaining payments
Level 2 Insurance: 25,000 deductible, 60% coverage on remaining payments
Level 3 Insurance: 20,000 deductible, 70% coverage on remaining payments
Level 4 Insurance: 15,000 deductible, 80% coverage on remaining payments
Level 5 Insurance: 10,000 deductible, 90% coverage on remaining payments

So if you have level 3 and a 30k salary player gets injured for 3 weeks. Instead of paying 90k in salaries, you'd pay 20k + 70k(.30) = 20k + 21k = 41k.

I love the idea you have though, just looking at different implementations that make sense...

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