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Merchandising on ASG Week

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This Post:
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294283.1
Date: 5/29/2018 5:30:20 PM
Overall Posts Rated:
103103
I'm ever have a question: why?

On last week, my revenue with merchandising are 50k
On this, after ASG players list - I have 4 players, 3 starters - merchan is 46k...

And yes, I win too the game on saturday.

My suggestion is improve this.

This Post:
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294283.2 in reply to 294283.1
Date: 6/1/2018 6:23:16 AM
Overall Posts Rated:
15061506
Because TV merchandise may differ up to 10% due to random factor. Also, usually players doesn't sell merchandise due to being all-star; rather they are all-stars due to sellling a lot of merchandise.
I don't see a point in introducing this suggestion.

Leniwy, stary, wyliniały kocur. Czasem jeszcze zerknie na polskie tłumaczenia.
This Post:
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294283.3 in reply to 294283.2
Date: 6/1/2018 11:53:21 AM
Overall Posts Rated:
103103
I don't see a point in introducing this suggestion.


maybe real-life logic?

This Post:
11
294283.4 in reply to 294283.3
Date: 6/7/2018 4:46:13 AM
Atelier
IV.13
Overall Posts Rated:
421421
This game isn't meant to simulate real life, the sooner you realize that the easier the game becomes to accept. After playing (sparingly) BB for 5 years I can tell you it is far from real life. Nothing besides the game simulator is really a great simulation of basketball management. I know BB isn't looking for ways to give you more money, the market is inflated as it is.

But real life logic doesn't exist here. For example:

Players don't get trained and get better on Fridays at 6 server time and suddenly play better after that.
Salary isn't increased by how skillful a player is, but how well he plays.
T.V. contracts in real life aren't the same for entire leagues.

2x NBBA Champion: S55, S56. 3x USA Cup Champion: S54, S55, S56. WR for longest home streak ever at 11 in Season 47.