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Minute Management

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301466.1
Date: 10/8/2019 1:45:07 AM
Tampines Fusion
SBBL
Overall Posts Rated:
432432
Is SFDC broken? I always thought it was an easier option for minute control, but it seems to be going haywire right now.

So I bought a slightly better starting PG, and couldn't seem to sell off my existing PG for a reasonable price, so I decided to hang onto him and play him in subs. But while the skill gap isn't that big, the starter ends up getting played 45 mins per game. Shouldn't the sub get at least 10 mins since the skill gap isn't too big? I've seen subs get 10+ mins despite having much poorer skills than the starter.

This Post:
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301466.3 in reply to 301466.2
Date: 10/8/2019 7:14:32 AM
Tampines Fusion
SBBL
Overall Posts Rated:
432432
If that's how it's supposed to work, then it's very very much broken than I imagined. Since he came to my team, there were 5 occasions where he broke the 40 minute mark. 4 times came either from a blowout loss or blowout win (more than 15 points), with one of those game being a 35 point blowout loss (why are my starters still playing in garbage time?). In the only game which wasn't a big loss/win, it was a 4 point win, but we were leading by 10 by the third.

But in terms of stamina, I guess it's understandable. Since he has higher stamina. But won't that make SFDC no different from LCD?

Which is more efficient in terms of minute management, in your opinion?

This Post:
00
301466.5 in reply to 301466.4
Date: 10/8/2019 1:49:36 PM
Tampines Fusion
SBBL
Overall Posts Rated:
432432
Okay so let me get this straight.

LCD and SFDC works the same, unless there's a blank?

So the key would be to use LCD and set starters and subs in all 4 other positions while leaving my 2 PGs dress and on the roster, but not fitted into any positions, and all 3 PG slots are empty?

This Post:
11
301466.7 in reply to 301466.6
Date: 10/8/2019 9:23:44 PM
Tampines Fusion
SBBL
Overall Posts Rated:
432432
Okay. Got that. Thanks for the input.