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Make fouls matter

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From: MiTaxi
This Post:
00
304469.1
Date: 5/31/2020 1:37:45 AM
.Torres Blancas.
III.2
Overall Posts Rated:
2929
I was thinking that the game would be much more realistic if a player who is fouled in a game gets a little bit downgraded in his performance after that foul. If he is fouled a lot, he will be downgraded a lot too.

What I mean is, fouls should be treated as they are in RL basketball, you don't just foul an opponent. You foul him, but make sure he "remembers" the foul.

I know that there's a risk of injury on every foul, but that's another thing. I'm talking about performance here.

A fouled player could get his abilities diminished whenever he is fouled and come back strong again after a rest time at the bench. Like a stamina recovery after sitting for a couple of minutes.

A team full of aggressive players may have a place in BB, like the Bad Boys did in the NBA. Aggression causes a player to foul, it can cause a rival to play worse. The way it works right now is that those players just have an "injure rivals" probability higher than normal.

Also, we could stop seeing games where a player scores 60+ points using Patient strategy. Not that I'm against it, but it's very unrealistic and it would soften if that player gets his strength diminished after each foul he receives.

Does it make sense? Does it already work the way I suggest and I wasn't aware of it?

From: Myles

This Post:
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304469.2 in reply to 304469.1
Date: 5/31/2020 2:51:56 AM
Overall Posts Rated:
323323
I would actually say that Patient is highly realistic. The fact is, that there are days in pro basketball where a player sees opportunities and shoots all day. Doesn't mean that you will win, but it does mean that he will most probably make a dozen baskets and score 30+ points, and if he does extremely well, it will result in a victory or 60+ points.

Nonetheless, I like the idea, and could see it easily just lowering the player's stamina rating slightly throughout the game, making them tired at the end, and less clutch. Unfortunately, most requests for BB Game Engine progress falls on deaf ears.

Last edited by Myles at 5/31/2020 2:53:42 AM