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Suggestions > Allow us to sell crowd favorites

Allow us to sell crowd favorites

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From: CoachP
This Post:
11
313789.1
Date: 2/27/2022 12:29:49 PM
Corntucky Mildcats
II.1
Overall Posts Rated:
129129
Second Team:
Winchester Crows
I understand this is a long-term game. It involves planning and can take actual years to see your plan come to fruition, but one thing that would help new players generate some cash, and build their team how they want, would be allowing us to sell our players we get from the tutorial.

So thinking specifically from the position of a new owner (which I feel this game needs to help it survive as long as possible):

I get the argument we are already earning a big chunk of money from the tutorial (however it does have less spending power than the days when it was first implemented), but the players we also get from the tutorial kind of forces our hand into building a certain way. If you get two frontcourt crowd favorites, then you almost have to train backcourt players. You *could* still train front court players but since you can't sell your crowd favorites, you'd be forced to eat their salaries (detrimental to early cash flow), or fire them (a 9k/week player can fetch 40-70k easy in current market) so you're essentially burning 40-70k by being forced into firing them.

I think removing that barrier would help new players stay in the game longer by giving them creative freedom to construct their roster according to their vision, which in turn, creates are more robust community. That's a good thing for all of us.

I appreciate any feedback and thanks for the time.

From: CoachP

This Post:
00
313789.3 in reply to 313789.2
Date: 2/28/2022 8:25:15 AM
Corntucky Mildcats
II.1
Overall Posts Rated:
129129
Second Team:
Winchester Crows
If a new player wants to build their team a certain way, this game should empower them to do that. That's my point. Times have changed. The game is in its twilight years.
The transfer market is as barren as ever. And vet teams are as established as ever. A new player has a monstrous task in front of them. The system needs tweaked to jump start their careers.

So maybe you could address this point I've now made twice, instead of being smarmy.

This Post:
00
313789.5 in reply to 313789.4
Date: 2/28/2022 3:32:56 PM
Corntucky Mildcats
II.1
Overall Posts Rated:
129129
Second Team:
Winchester Crows
Yes, I understand their purpose and the original intent. I am 100% crystal clear on that.

I have stated twice already that the economy and player base has changed since the inception of star players on new teams. I am suggesting that the tutorial rewards for new players get a "buff" in the sense that new players should have the CHOICE to sell them or not. This would give new players access to more funds which helps them speed up the timeline for competing with veteran teams who already have a huge weekly income advantage.

The spending power of (x amount) of ingame currency has gone down since the tutorial was put in place, so new players are at a disadvantage compared a new team starting out throughout most of BB history. I am merely suggesting that the developers consider these game/economic factors.


From: CoachP

This Post:
00
313789.8 in reply to 313789.7
Date: 2/28/2022 8:11:58 PM
Corntucky Mildcats
II.1
Overall Posts Rated:
129129
Second Team:
Winchester Crows
Ya'll, this game gives you players you cannot sell for 6 months.

6.

Months.

I mean...

We don't need to add more complexity for the staff, we just need them to unlock these star players. Problem solved. Wanna keep em? You can. Wanna sell them? You can.

Easy peasy.

This Post:
11
313789.11 in reply to 313789.10
Date: 3/1/2022 11:43:23 AM
Hortatus
IV.51
Overall Posts Rated:
13091309
I don't think players of that "caliber" have a thriving market, both in research and value.
Stronger players than those are found for a few thousand dollars and are probably better built or more specialized.