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Half time Tactic Options
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GM-Perpete (1)
LA-flaterik123 (1)
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From:
LA-flaterik123
This Post:
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315949.5
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Date: 8/4/2022 6:08:33 PM
NakamichiDragons
II.3
Overall Posts Rated:
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Second Team:
Little Computer People
(http://onlinecollegebasketball.org/)
Hardwood has something like the suggested … but I suppose: for most users it is hard enough to follow the escapades of the actual enigma 🤪
Last edited by LA-flaterik123 at 8/4/2022 6:09:25 PM
founded in S3 IV.5 (34234) - returned in S28 IV.7
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From:
Moresbi
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DrChristopher
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315949.6
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Date: 8/5/2022 4:43:36 AM
Overall Posts Rated:
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Sounds good to me, though I doubt the coach/AI would handle it well (like being winning by one point at halftime and getting blown because you elected to let up).
Situational strategy options would add to the game and since the halftime is 15 min (like pre-game), I suppose it's possible.
Also interesting, I suppose, would be to be able to elect "units" (which 5 players) to play based on the result (just an idea!).
As for enthusiasm, I guess that would be too much. Hard to get something stable from game to game with ingame variation too?
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Solesky
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DrChristopher
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Date: 8/6/2022 10:36:43 PM
Wuhan Wastrels
III.6
Overall Posts Rated:
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I think you should be able to set tactics for each half.
I don't like the idea of "If winning or losing" options. I think it should just be set tactics for each half, all decided before playing the game like we do already
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Moresbi
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Cobra Kai
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Date: 8/7/2022 1:27:51 AM
Overall Posts Rated:
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IMO, the game should be as appealing/"rich" as possible, as there will be more reasons for players to stay.
At the same time, the learning curve of the game is long, the "tutorial" extremely ineffective (so much useful info that just isn't easily available), the economy can be harsh and as for basics, well... IMO, players/clubs histories should be a priority in their updating too (stats registry, BBM and such).
The better the playing experience, the most likely people will want to invest time in it
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