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New Player Suggestions

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This Post:
00
326385.1
Date: 1/16/2025 11:56:44 PM
Comino Chameleons
II.3
Overall Posts Rated:
22
Hello all,

I've picked up BB again after a number of years and have maybe a couple of suggestions that could be implemented after the code change.

Most new players want to buy at least some players and compete which is not optimal strategy in game as ideally new players invest them all in arena and structures, especially now given that there is even more stuff to build.

My suggestion is that a reduced salary floor is introduced for new players - say between 35-50% of what the salary floor would be after the 24 weeks. But this would last longer, say around three seasons rather than 24 weeks. This would not punish new players that impulse buy players and would give some flexibility to the optimisation strategy of new players so that new players can spend some money on the team rather than only investing.

I believe this would make the game more fun for new players, especially if we discuss the exact financials of it a bit more.

This Post:
22
326385.2 in reply to 326385.1
Date: 1/17/2025 12:29:52 AM
BC Eos
II.4
Overall Posts Rated:
3636
Second Team:
Köplased
But isn't that the fun part though to figure out how to find the balance of making long term investments in arena and finding a capable squad that can win you games even from early on? However I can imagine, that beginning in the second tier of Nations of Europe can be tough, as you have quite a few strong opponents there. Perhaps these composite nations would need some sort of adjustments to reel in new players, because when beginning in a larger nation, you still will have lots of opponents that you can beat with minor investments into the squad.

This Post:
22
326385.3 in reply to 326385.2
Date: 1/17/2025 12:40:42 AM
Comino Chameleons
II.3
Overall Posts Rated:
22
Not at all unfortunately. For example, I'm making 400k a week right now because I do not have any salary (180k less than salary cap), my arena income is now above league average (and can still go higher) but I don't care about winning and will not face boycott because there will always be some players that will be inactive in the early leagues. So by not prioritising my team at all I can just put all the resources into the arena and its structures. While for me this is not an issue because I can very much think long term and handle the losses but most new players (especially if they're younger) would not find this entertaining and fun at all.

From: Azariah

This Post:
00
326385.7 in reply to 326385.6
Date: 1/23/2025 8:38:21 PM
Mos Eisley Imperials
II.3
Overall Posts Rated:
153153
But for new player startup and retention, it's very poor. It will increase the incentive to tank (and thus likely increase the number of experienced teams tanking). This will then place new players at an even greater disadvantage, since there will be more experienced players in the bottom division and thus increase the chances that a newer team will be roadblocked by an experienced team who's ready to re-promote.

Extending the salary floor exemption but with a gradual phaseout would help new teams more, though I don't exactly have a great sense of how a "reasonable" phaseout would work or how you would communicate that to teams.

This Post:
00
326385.9 in reply to 326385.4
Date: 1/24/2025 1:59:11 AM
Comino Chameleons
II.3
Overall Posts Rated:
22
Apologies if I didn't explain properly.

Currently there is no salary floor for the first 24 weeks. My suggestion is that there should be one. If there was one it would incentivize me to buy players and be more competitive. However, this initial salary floor I'm suggesting should be below the full salary floor (that players that have player more than 24 weeks pay).

To compensate, so that new players will still have enough money to invest, the period where they would pay this reduced salary floor would be extended from 24 weeks (would have to work the math to see how much it should be extended to), so that they can still have enough money to invest and be on par with new players that started playing before this change.
My suggestion would only affect new players and shouldn't affect me for example that has already benefited from not buying players.

This would help with the retention of new players in my opinion as most (from what I see) already go and buy some players. Then when they realize that they need to invest money in arena etc it would be a bit too late.

If you'd like me to expand a bit further let me know. Can try and add some numbers etc.









Last edited by Chameleon at 1/24/2025 2:01:13 AM

This Post:
33
326385.11 in reply to 326385.10
Date: 1/31/2025 8:50:04 AM
Súria Lakers
IV.25
Overall Posts Rated:
34183418
Second Team:
Súria Lakers II
Here are my five cents...

I can understand from BB's point of view about this (increase the salary floor for new users) being a good idea to "force" managers (specially the ones on the secound group) to compete from an early stage, but in my opinion, BBs have already done a lot to make this happen and it's not benefitial for all managers.
This is a slow game and forcing it to speed up will also mean the loss of those who want to play it slowly.

For me, there is nothing wrong on teams spending real years to accumulate as much money as possible. Everyone should decide how to play the game.


PKT desde la Temporada 4



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