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Suggestions > Additional Staff - Enthusiasm & Aggression

Additional Staff - Enthusiasm & Aggression

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This Post:
88
329268.1
Date: 11/10/2025 7:27:13 PM
Tampa Tampons
III.4
Overall Posts Rated:
1212
Played a long time ago, and just returned after 40 or so seasons off. One of the changes I liked most that I discovered upon my return was the additional staff options, which I felt brought additional paths that a GM could take based on their styles, risk aversion, etc. I think there are additional staff options that could add further to the game and open up more dimensions into how a GM GM’s. The exact coefficients and effect can be discussed as well, but here are the basis aspects of the game that I am proposing can be addressed through additional staff:

Therapist - Will focus on reducing the hidden “aggression” trait proportional to their aggression level: ie the more aggressive players will benefit more from a therapist. This will allow GM’s an option to save their dreaded HOF talent even though they may be a hot head.

Life Coach - Wisdom and Experience can only be obtained through life or learning from your elders. A Life Coach will accelerate the pops associated with Experience, and diversify the level of experience throughout all ages of players.

Cheerleader - Keeps a teams spirits high and reduces the rate at which Game Enthusiasm regresses towards the mean.

Agent - Having a dedicated staff that negotiates contracts with free agents will allow them to offset the Sale Fee proportional to the nominal sale fee value. This will allow GM’s who enjoyed the aspect of day trading an option to entertain that strategy more than they can currently.

Thanks for entertaining my kooky ideas, and appreciate any feedback or discussion on what other additional staff would make for a more enjoyable game.

Last edited by Ragzzy42 at 11/11/2025 9:55:30 AM

This Post:
00
329268.2 in reply to 329268.1
Date: 11/12/2025 2:30:23 AM
Hamburg Albatrosses
Bundesliga
Overall Posts Rated:
85778577
Second Team:
Korean S. Fighters
Hey, those are really nice suggestions! Especially „therapist“ would be awesome. Would that reduce the aggression only for the time that therapist is employed or reduce that aggression-skill permanently?

Winner: 1x Consolation Tournament (U21), 2x Goldene Ananas, 1x Goldene Himbeere, 2x Goldener Erdapfel, 3x Bronze Medal (U21)
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This Post:
11
329268.4 in reply to 329268.1
Date: 11/16/2025 7:46:37 AM
Tampines Fusion
SBBL
Overall Posts Rated:
472472
Second Team:
ActiveSG Basketball Academy
Agent - Having a dedicated staff that negotiates contracts with free agents will allow them to offset the Sale Fee proportional to the nominal sale fee value. This will allow GM’s who enjoyed the aspect of day trading an option to entertain that strategy more than they can currently.

BBs have worked for more than a decade to minimize/limit day trading and you want them to support exactly whatever they were fighting against XD
That aside, I think it has potential (it could very well fall into a trap like the PR manager depending on how they implement it, but I don't really understand how you propose it to work. Is it supposed to reduce the transfer fee? Or increase the percentage you get when you sell a player?

I love the other 3 tho, especially the therapist. That said life coach might cause things to go like the training court - we've already got NT players hitting legendary experience before their skills regress. If the impact of a life coach is significant enough, we might actually see players hitting that before age 30, and the devs might end up having to limit the impact of experience in the GE to balance it. Of course, I don't see it as something every team will get, but it can still cause problems like the training court.

This Post:
00
329268.5 in reply to 329268.4
Date: 11/17/2025 8:02:11 AM
Tampa Tampons
III.4
Overall Posts Rated:
1212
Yes, I realize the Agent would appear as a step in the opposite direction from where the BB’s have guided the game, and the changes made to restrict day trading were much needed. Perhaps the term that should be used is “in-season” trading. The Agent would only serve as a reduction of the current penalties imposed for trading at a higher than normal frequency. For some BB’s dealing with high priced free agents, this may or may not be a good investment. This would also make “renting” a player for a tournament run and then shredding the salary if they get knocked more attainable for teams, and should increase these competitions. This method is no different than what happens IRL.

The idea for the Agent is it affects the transfer fee. If you just bought a player 3 weeks ago and the current transfer fee is 75% of the sales price, the agent would reduce the fee something along the lines of 2-20%, depending on the level. For player listed at 1M, this could mean saving ~200k for a max level agent. Whether that’s worth the agents cost is up to the manager and market to decide. Exact numbers can be debated of course.

Yes the idea for all of these is that they will be optional and only a fraction of the managers will obtain one. The impacts of each should be balanced enough that not all managers feel they need one, but can get one if they want an edge in that particular aspect, for a cost of course. Perhaps the life coach impact regresses with age like other skills as the player becomes more stubborn in their ways, or it loses its impact past a certain level. My take is there should be more diversity in experience at younger ages. NT and U21 players make up such a small % of the player base. That being said, I don’t think the Life Coach should have more than a 0.5-1 level impact over the course of single season.

Appreciate the feedback though! I agree though, if I had to only pick one to present to the BB’s, it would be the Therapist.

This Post:
11
329268.6 in reply to 329268.3
Date: 11/17/2025 8:05:26 AM
Tampa Tampons
III.4
Overall Posts Rated:
1212
Thanks for the feedback! I suppose the aggression trait would only be impacted if a therapist is employed. Potential downside to that would be purchasing a player that needs a therapist but not knowing that fact. But I guess that’s the case IRL, you don’t know he is a hothead until he’s on the team.

From: LynxBK

This Post:
22
329268.7 in reply to 329268.6
Date: 11/19/2025 5:09:38 AM
Lynx Incubus
MKD BB Elita
Overall Posts Rated:
3838
Social media manager and Content editor. This specialist is responsible for the social media of both the team and the players. He does mostly video and photo editing and takes care of the the team social media pages, player's profiles etc. He will post photos and clips from pre-season training camp, Q&A with the players, road trip videos, game-recaps, content from player envolvement in charity events etc. They increase merchandise income in the Team sales and Player Jersey Sales department.

Last edited by LynxBK at 11/19/2025 5:11:34 AM

From: Ragzzy42

This Post:
11
329268.8 in reply to 329268.7
Date: 11/19/2025 12:02:13 PM
Tampa Tampons
III.4
Overall Posts Rated:
1212
I like the idea, but I think this is already accomplished with the Merchandise and TV arena upgrades. Would this staff be different from those?

From: LynxBK

This Post:
22
329268.9 in reply to 329268.8
Date: 11/19/2025 2:37:21 PM
Lynx Incubus
MKD BB Elita
Overall Posts Rated:
3838
No, this is not an infrastructure, but a personnel you could hire and it should work like the Youth trainer, but instead of helping the Trainer it helps the PR manager. High level Social Media Manager working together with a High level PR Manager could return a value you are now getting with the Arena and Merch store infrastructure. It can equip a relatively new managers not to wait for 10 seasons to be competitive compared to the older managers who have those infrastructure.

Edit: it also brings new dynamics with the PR manager which has been the most depreciated staff members. Managers are practically day-trading PR managers looking for those basic (2) level cheapest ones with the speciality they need for their next game. Is that what a PR manager should do? I think it is a flawed aspect of the game. With the Social Media Manager being tied to the PR manager, it means if you continue to do the day-trading for the "speciality" you would be losing on revenue. Yes, the Social Media Manager can only add a value on the top of what his boss the PR manager can make. Level 7 Social Media Manager with level 2 PR manager would not be as profitable as level 5 Social Media Manager working with level 4 PR Manager... I'm just brainstorming here

Last edited by LynxBK at 11/19/2025 3:02:20 PM

From: Ragzzy42

This Post:
22
329268.10 in reply to 329268.9
Date: 11/20/2025 9:34:19 AM
Tampa Tampons
III.4
Overall Posts Rated:
1212
I think the flaw in this personnel according to your goal to better equip newer managers with higher TV and Merch sales is that newer managers don’t have the fan base, high salary players, or national players to make it a worthy investment, which is why most managers ignore higher level PR Manager staff until you get to the highest levels of BB where that % the PR Manager provides outweighs their salary. I would rather just give a buff to the PR Manager’s effects if BB wants to fix the problem with that staff. You have to be careful though, because a PR Manager buff (or additional staff as you’re suggested) may make it harder for newer teams to climb ranks because established top teams will be bringing in exponentially more money.