BuzzerBeater Forums

Help - English > Money, training and transfers

Money, training and transfers

Set priority
Show messages by
This Post:
00
36773.1
Date: 6/23/2008 2:15:44 PM
Overall Posts Rated:
00
I have looked thru the forums for hours and roughly 50% of threads seem to end in a dead end.
everything seems to be a mystery and everyone seems confused, why?

It seems to me that many people could get turned off by the complexity and quit after a day.

ok my questions...

1. I sold a player....or at least listed him, and he seems to have been sold, but how would i know? he has disappeard from my roster but
there is nothing in my economy to tell me i made any money.

2. It seems the TV money is not much so the only way to make money in this game is to sell players that you build up, correct?
If that is the case how do you have any affinity for any players if they come and go all the time?

3.when training a position (lets say C), does it mean that all centers on the team are being trained at the same time?

4. If an owner values defense, lets say, and trains defense only all the time is that a bad thing? if so, why?

5. is there a bonus given for referring friends?
thanks





Last edited by mrjordan at 6/23/2008 2:16:29 PM

This Post:
00
36773.2 in reply to 36773.1
Date: 6/23/2008 2:33:44 PM
Overall Posts Rated:
00
1. If you click on "Overview" in the "Team" menu, one of the links on the right-hand side will be 'transfers'. That will show your entire transfer history. You should also see a boost on your Economic page, I believe it's called "Temporary Income", or something similar.

2. TV money actually tends to be pretty good. The key economically, is to keep between 11-13 players, try to boost your attendance as much as possible, and not hire staff that is 'above your means'. In division 4, you're not going to need a level 10 doctor, trainer, and PR.

As far as selling off players, it's not a quick process. Consider that a player could have a training pop every 2-3 weeks, you're gonna need pretty much an entire season of training to turn a good profit on selling him.

3. It will train all C's who play more than 48 minutes in that week. Players who are training should play no less than 48 minutes, but you also don't want any players playing over 90.

4. Not at all. Surely he'll need some offensive skills to go with that, but better defense can't be a bad thing. All the defense in the world won't help, though, if you can't make a basket yourself.

5. Not really, but there is a contest going on right now in the USA (and I believe in Canada, too).(34432.1)


Last edited by JimSardonic at 6/23/2008 2:34:47 PM

This Post:
00
36773.3 in reply to 36773.1
Date: 6/23/2008 2:34:43 PM
Overall Posts Rated:
9696
1. You can look in your transferhistory, which is accessible from your teampage.
You also should be able to see this in your economy page, however it is not clearly separated, it is under weekly income, so if you had no other weekly income, it is fairly easy to spot, if you had weekly expenses and/or income, it is not so easy to see.

2. TV money is not so low. I'm not sure how much it is for Div IV but I know it's 275k for Div II and even 400k for Div I. There are 3 TV games each season, so it is extra money for free!!
The problem you are facing, I think, is that you can't buy a good player for that money, but in Div IV you normally wouldn't need that good players, so it's best to buy a player a little less good, and try to train him into a good player yourself. Most expenses a Div IV team has, if they do not purchase or hire anything they do not realy need in their division, can be covered by the TV money easely.
As with the affinity for your players: you buy just a few young players who aren't that good at this time, and use the ones you got, fire the worthless players, and maybe sell a few mediocre or almost good players you have, but will not use as starters.
You now can start training your players, and they will grow into good players fairly quick. Players you would not be able to buy because of their prices, you can still get them this way , but you will have to be patient...

3. if you train C, then every player who played at the center spot that week receives training (no matter what their best position is advising). Ideally you want your centers to play 48 minutes, because if they get more, those minutes are lost, since they do only get training for 48 minutes. But beware! less than 48 minutes reduces the effect of the training, and I've been told this is significantly, so I'd say if you have 3 players for C, 55 minutes + 52 minutes + 37 minutes is far better than: 46 minutes + 45 minutes + 53 minutes, since in this last case only 1 center got full training, and the 2 other significantly less. There is no hard evidence on this however so you should not take this as absolute thruth!

4. in the (very) long run this will be bad since your players won't develop in offense and as you progress your team trough the divisions you will not be able to score anymore. Also if you want to sell an all-round player will fetch you far more than a 1 sided player.
You can ofcourse opt to only train defense, and sell your players in time to make money and buy the players you need with that money, so in this way it is not bad.

5. not that I know off.

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
00
36773.4 in reply to 36773.1
Date: 6/23/2008 2:44:28 PM
Overall Posts Rated:
123123
1. Sold players are visible in economy page only until Sunday. One possibility is to see weather you sold a player for good price or not is to go to your team page and press to see transfer history.

2. TV money and selling players are indeed the fastest way to build up your finances, but if you want to keep a player there are to options:
a)switch to other position training and keep him as your star;
b)switch your player to another position. If you train multiple skill, this shouldn't be a problem.

3. The players get training based on what position they played, not the listed position. For example, if you train centers, this training will receive players that played center position that week (watch in statistics page), not depending what position is written next to them.

4. It's still OK but not optimal. A certain skill a bit depends on some other skill in that way, so if other skill is lower it a bit slowers training of the main skill. for example if you train a inside defense and inside defense only, it would grow a bit slower rather than training inside defense and rebounding(I do not count those weeks when you train rebounding).

5. No

Hope it helped

This Post:
00
36773.5 in reply to 36773.2
Date: 6/23/2008 4:17:12 PM
Overall Posts Rated:
00
thanks Jim, I appreciate you taking the time to answer.
pls let me know if you'd like to scrimmage.
thanks!

This Post:
00
36773.6 in reply to 36773.3
Date: 6/23/2008 4:20:03 PM
Overall Posts Rated:
00
great stuff! :)
thanks I appreciate you taking the time to answer as well.
pls let me know if you'd like to scrimmage.
thanks!

Last edited by mrjordan at 6/23/2008 5:19:09 PM

This Post:
00
36773.7 in reply to 36773.4
Date: 6/23/2008 4:36:34 PM
Overall Posts Rated:
00
thanks alot.
thats great to know about the training in positions rather than listed position.

If I have a terrible SF and want to start a shooting guard at SF all season, is there a penalty in success if I do?

also on the training idea, you suggest inside defense for PF/C for 1 week, then another skill the next week, then come back to inside defense the following week, or just keep training different ones every time?
thanks

This Post:
00
36773.8 in reply to 36773.7
Date: 6/23/2008 5:08:17 PM
Overall Posts Rated:
00
If I have a terrible SF and want to start a shooting guard at SF all season, is there a penalty in success if I do?


None whatsoever. It is skills that determines how well a player performs, not his suggested position. If your SG has the skills to play SF, then play him there.

EDIT: On your second question, you can change training every week without penalty, or train one skill for a few weeks in a row. It's up to you, but some players believe that switching training frequently is beneficial.

Last edited by LA-The Phil at 6/23/2008 5:10:00 PM

This Post:
00
36773.9 in reply to 36773.8
Date: 6/23/2008 5:18:32 PM
Overall Posts Rated:
00
so if i have my PF playing at SF and he gets 24 minutes at SF and 24 minutes at PF, which skills will he be trained in?
Confusing...:)
thanks

ps- currently training my PF/C's

This Post:
00
36773.10 in reply to 36773.9
Date: 6/23/2008 5:21:38 PM
Overall Posts Rated:
00
so if i have my PF playing at SF and he gets 24 minutes at SF and 24 minutes at PF, which skills will he be trained in?
Confusing...:)
thanks

ps- currently training my PF/C's


In this scenario, he gets 24 minutes contribution to his skills training - the 24 minutes played at PF, and 48 minutes contribution to game shape.

This Post:
00
36773.11 in reply to 36773.7
Date: 6/23/2008 5:47:35 PM
Overall Posts Rated:
123123
usually people change inside scoring/rebounding/inside defense(sometimes even blocking) and change them every week. They say it's the best way.
I believe them so as I'm training guards I go even further - I train 6 skills (switch every week). I accept that my guys won't go world class in some certain skill, but still they overall play quality I think can become even more impressive :) lets call it my own team development strategy :)