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motion vs. run and gun

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From: goddo
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49916.1
Date: 9/12/2008 10:44:33 PM
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Is pace the only difference? Or does one boost ratings more than the other? Do you shoot more (percentage-wise, since increased pace means more shots) threes with run and gun than motion, or is it roughly the same?

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49916.3 in reply to 49916.2
Date: 9/13/2008 2:12:48 PM
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I've played quite a bit of run and gun, and am considering switching to motion. I'm usually at a rebounding disadvantage so the thinking is that a slower pace will result in less missed shots, minimizing my weakness on the boards. However, if the ratings boost from motion is less than run and gun, the tradeoffs may just cancel each other out (better OS at a faster pace vs. worse OS at a slower pace). Also, I looked at a few games w/ motion offense and it seemed that a larger percentage of total shots taken were 3 pointers, which wasn't my impression from reading the rules. I was wondering if perhaps I just looked at a skewed sample or maybe I didn't account for things like playing from behind or fouls on two point shots.

I appreciate the response, but you basically just quoted the rules to me. Hopefully someone with more practical knowledge will come along ;)

From: CrazyEye

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49916.4 in reply to 49916.3
Date: 9/13/2008 3:33:37 PM
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slow doesn't mean better shots in average, a lot teams i know becomes trouble with shotclock when they are playing slow which leads to more difficult shots.

From: Milestone

To: Coco
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49916.7 in reply to 49916.5
Date: 9/15/2008 10:43:55 PM
Overall Posts Rated:
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Not sure about in Buzzerbeater but in real life fastbreaks and quickshots have better Offensive Efficiency than slow teams, it's counterintuitive but stats support it. http://www.82games.com/levbot.htm

Still the Suns need to play more defense if they'll ever win the championship.

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49916.8 in reply to 49916.3
Date: 9/21/2008 9:25:26 AM
Overall Posts Rated:
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I've played quite a bit of run and gun, and am considering switching to motion. I'm usually at a rebounding disadvantage so the thinking is that a slower pace will result in less missed shots, minimizing my weakness on the boards. However, if the ratings boost from motion is less than run and gun, the tradeoffs may just cancel each other out (better OS at a faster pace vs. worse OS at a slower pace). Also, I looked at a few games w/ motion offense and it seemed that a larger percentage of total shots taken were 3 pointers, which wasn't my impression from reading the rules. I was wondering if perhaps I just looked at a skewed sample or maybe I didn't account for things like playing from behind or fouls on two point shots.

I appreciate the response, but you basically just quoted the rules to me. Hopefully someone with more practical knowledge will come along ;)

If your team has greater Out-Shooting than the opponents Out-def...and your inside is little weaker than his ins-def...then you play run-gun to higher your own speed cause you probably get more points that way. More chances in the game (higher pace) = more chances you get and your off was better than his def ...so you should get more points your self.. he will also get more chances...