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Minuting problem (thread closed)

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From: SirVito
This Post:
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50654.1
Date: 9/18/2008 7:53:15 PM
Overall Posts Rated:
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I put the number of the italian discussion already open for explain the problem better (50647.1). If there is any italian Gm please check it

Now i try to explain it in english.

I play my friendly this week, but the other team doesn't draw up at least 3 players. So this mean that i win 25-0 but the match wuold be played anyway for give the train to my players.
The problem is that the minutes of each player at the end of the match doesn't coincide with the effective time played by the players during the match (The statistics during the match are differents respect the ones at the end of the match). To confirm it, the total of the minutes played in every single rule must be 48, but here is 43.

So, i'm loosing some important train for my players. It is sure a bug confermed by the italians in the forum... what can i do to recover the minutes lost????

This Post:
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50654.2 in reply to 50654.1
Date: 9/18/2008 9:19:15 PM
Overall Posts Rated:
744744
I don't think this is a bug at all. In any walkover game where your opponent doesn't set a lineup, all starters receive 36 minutes, all backups receive 10 minutes, and the remaining minutes are divided between your third string players.

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
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50654.3 in reply to 50654.2
Date: 9/19/2008 4:00:44 AM
Overall Posts Rated:
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no, the final sum is always less than 48 minutes for role. You lose from 3 to 10 minutes for the role when you play against a WO.

This Post:
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50654.4 in reply to 50654.3
Date: 9/19/2008 4:28:10 AM
Overall Posts Rated:
744744
Now that I've bothered to check what Vito was talking about, I formally rescind my previous claim.

The effect only seems to be worse if you fail to set the suggested 12 players for a lineup, from what I can see.

Some quick examples:
(8102350)
(4312046)
(4312093)

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
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50654.5 in reply to 50654.4
Date: 9/19/2008 5:01:16 AM
Overall Posts Rated:
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(4312100)

players were here, but were not deployed in the game. I do not know if we are wrong or the engine of the game.

This Post:
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50654.6 in reply to 50654.5
Date: 9/19/2008 6:22:03 AM
Overall Posts Rated:
744744
Wow, that one's really messed up.

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
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50654.7 in reply to 50654.6
Date: 9/19/2008 4:25:31 PM
Molson Canadians
III.4
Overall Posts Rated:
9191
It's not a bug -- that's the way we designed it to prevent players from playing too many minutes (for example, if you played someone as a starter and in all backup and reserve positions). This way, at least it's predictable, and your players will never play so many minutes in a week that it hurts their form.