Pecho...
let me assure you that the difference between the original training run and the second one is minimal.. even though your players didnt get a "pop" your players did improve a very similar amount. All skills are actually stored as decimal values.. we simply report them as discrete integers, and round to the nearest one.
There is a small random factor in training, and so since a pop is necessarily a crossing over the .5 decimal level, any randomness means whether a pop is reported can change from time to time... but the result is not drastically different...
the point of having some noise is that we get natural variation amognst the players ratings.
the point of only reporting integer values is to make the ratings more accessible, and allowing us to give names to different skill levels...
Im sorry you are so upset, but I want to assure you your team was not as adversly affected by this bug than you believe.
edit: i would add that we arent happy about having to do this.. obviously not rerunning training was not an option, and there is no systematic way to make sure that nobody's training was slightly smaller than it was last time. At least not in a way that could be coded an executed in less than a day.. the only reasonable time frame for getting a fix accomplished.
Forrest
Last edited by BB-Forrest at 11/28/2008 4:20:06 PM