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BB Economics - to discuss.

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This Post:
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74364.1
Date: 2/23/2009 12:22:33 AM
Overall Posts Rated:
196196
Just posted this in a response in suggestions - probably better suited to here. Please air your thoughts/feedback.

I appreciate the need to curb inflation but for successful teams to have to play against the nature of the game to be successful is strange.

This was talking about teams all over BB throwing the 2nd game in their best of 3 playoff final. I think USA, Canada, Japan, maybe Spain, Holland and Portugal (although Rice got pushed to OT!)

I had to go Look Inside 2-3 on higher enthusiasm and hope my opponent didnt normal to have a chance of losing the game. That got me almost $300k more (actually higher than i thought as the 3rd game attendence was pretty good!) Now the point in the other thread is that this represents almost 1/3 of the money if you win BB3!!!

But.. it is just 1/10th of the price of the latest lvl 7 trainer!!

IMO people havent been educated well enough on the economics within BB

I think the above example proves that the correlation between some payouts needs revising.

The fundamentals in this game right now for money flowing in and out are;

Building arena (discussed in another thread) RL BB arenas (so ive been told) are around 20,000 capacity. We have a financial model whereby you can build unlimited seats at a diminishing ROI but a continuous improvement to income.

Training speeds - slowed to a point that an 18yo bought 4 seasons ago and trained well is worth the same as a lvl 7 coach......

Sorry - forgot promotion income. This i suppose could be renamed 'Catch up money to spend on your arena!'

Cup income trimmed and capped as a way to curtail the rich getting richer.. so what do we do? Milk the playoffs for all they are worth!!

Salaries - again capped when new upper limits were imposed on allstar potential players.

I think its naturally difficult to remedy the problem as the larger teams are so far ahead that any changes are not going to really going to close the gap sufficiently to help enough.

Maintaining rigid transfer market prices for certain skillsets and taking away the fun and variables of creating very different types of players is basically conforming all teams to follow pretty much identical paths... the only difference being how quickly you started out on that path.

We need a couple of radical variables implemented so managers can make either very good or bad decisions and watch their teams success or failure fluctuate more rapidly.

The game has a lot of charm and support and I feel its time to stoke it up a bit because it will take new teams 3yrs of their life to climb to the top of most established ladders.

In FML (not an easy comparison but one none the less) seasons are monthly and the rise from rags to riches and back down again is fast paced and subject to many decisions that a manager must chose from.

Here we havent got that multitude of options so the outcome from the very worst manager to the very best is not great enough to continuously impose restrictions everytime a couple of managers break out of the pack.


Last edited by Superfly Guy at 2/23/2009 12:42:27 AM

This Post:
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74364.2 in reply to 74364.1
Date: 2/23/2009 6:57:53 AM
Overall Posts Rated:
959959
Next 20 year old players earn easily 150k per season, and BB won't like to see real farm teams ... So this salary must be also paid easily, but if you pay easily 150k+ salary for one player in top divisions it must be possible to build eaven the arenas, and don't forget as bigger arena could the longer does it takes till you get your money back.

The profit is increase, but whenn the arena becomes bigger the profit become smaller.

Just check out my VIp income and the one from the tall Blacks:

(26226) = income 39.425 without taxes using 83 seats
me = 32.240 using 47 seats

difference 36 seats cost 576.000$, turning point are around 80-85 games*. Now compare that with building vip places, from 10 to 15 in premier diviision, there you gt nearly instantly your money back, and have a bigger advantage against your opponent for a small price.

and on vip lounges there are nearly no effects of succes, and our team history was pretty similiar with little disadvantage for me so i think you could compare
our both teams.


I hope you see, that it ain't that unlimited advance some people make of it, and that after an decent level the extra income, is pretty hard to gain.

* if i play in PO becuase i could invest my money on rooster, one home games negletas the advantage of >4 games, and on away games of >2, so the actual length is probadly a bit longer then 5 season which is the average with one game per week more around 6 to 7.

Last edited by CrazyEye at 2/23/2009 7:11:44 AM

This Post:
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74364.3 in reply to 74364.2
Date: 2/23/2009 12:06:18 PM
Overall Posts Rated:
196196

difference 36 seats cost 576.000$, turning point are around 80-85 games



Which is about 7 full seasons or 2years!! (meanwhile that team uses its money that you have spent/saving to spend on something else.

I read just now that the changes to potential overnight lost some teams millions (i remember the Turkey Sandwiches guard purchase)

Perhaps an Arena tax will be introduced? I like many teams would suffer again from this decision BUT would be happy to accept IF other variables widened so that gaps in class could be made again thru better decision making than others.



Last edited by Superfly Guy at 2/23/2009 12:06:39 PM

This Post:
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74364.4 in reply to 74364.3
Date: 2/23/2009 12:18:55 PM
Overall Posts Rated:
959959
as i pointed out in the other thread with that numbers, there is also an drisk that you lose class etc. which will take that higher, 8 seasons are really taff to plan ;)

With 2 PO games less, there are not 80 games then they are 90 ... 500k don't make that much different in Rooster in our dimensions, but they could make the different betwenn PO, relegation etc. So the 80 games are really optimisitc, when there are no wonder and my seson ticket holders raise again^^

From: ardain
This Post:
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74364.5 in reply to 74364.4
Date: 2/23/2009 8:18:45 PM
Overall Posts Rated:
3333
Changing the rules definitely drove away Turkey Sandwiches. I talked with him and the changes just destroyed his competitiveness. He had to buy a great guard and Depetris was the best available and he ended up bidding against a country...

I fully support Superfly - we are down to a limited set of items that we can control to try and separate from the rest. Player training is the same for all. The main other piece for differentiation is the draft - just what you want, random chance as the way to succeed.

I'm off to sell a player to build some more bleachers...

From: dhoff

This Post:
00
74364.6 in reply to 74364.5
Date: 2/23/2009 10:38:35 PM
Overall Posts Rated:
1919
Changing the rules definitely drove away Turkey Sandwiches. I talked with him and the changes just destroyed his competitiveness. He had to buy a great guard and Depetris was the best available and he ended up bidding against a country...


Depetris was the one player that I actually set my alarm for and woke up at 3am to try to buy. Fortunately, I didn't have enough money, though if I did, I probably would've taken him.