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From: acarl
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82408.1
Date: 3/22/2009 10:26:14 AM
Overall Posts Rated:
55
I have a question about how the game engine works: is it the ratings that decide the outcome of a match, or is it the individuals on the court and who they match up with? What I mean is this: in other management games like HT, the attack ratings are matched up against the defense ratings, the computer plays out the odds, and if the attacking team beats the defense, then the computer assigns the goal to a player on the field. For a long time it was assigned completely at random, although they've kind of tweaked things so that forwards are named more often than other positions. So, it's the individual player's contributions to the team ratings that get the goal, but the person credited with the goal itself is someone picked at random. Kind of like having a colossal striker on the team boosting the team's ratings, but the respectable shooter being the one that gets the goal.

On the other hand, is BB run completely on individual merit, and the ratings are just a barometer of how well the team did in each sector? So, if you have a guy who has colossal rebounds but his back up has mediocre rebounds, and they both get equal playing time, will the guy with colossal rebounds get more rebounds despite the ratings saying that the team's overall rebound rating was respectable, or will the whole team get more rebounds thanks to his contribution to the ratings?

From: FatCurry

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82408.2 in reply to 82408.1
Date: 3/22/2009 12:39:55 PM
Overall Posts Rated:
112112
Rebounding currently works as when a shot is missed the game calculates all 10 players on the courts rebounding skill and chooses based on those odds who gets it. It's to my understanding that this will be changing soon to involve boxing out more.

As for scoring I believe the game engine calculates your players offensive skills vs the opponents defensive skills and calculates the outcome.

This Post:
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82408.3 in reply to 82408.2
Date: 3/22/2009 3:48:10 PM
Overall Posts Rated:
246246
Rebounding currently works as when a shot is missed the game calculates all 10 players on the courts rebounding skill and chooses based on those odds who gets it. It's to my understanding that this will be changing soon to involve boxing out more.


This true - news of this season. However, we can clearly see from the Boxscore that player with higher contribution to the team rebounding performance are more likely to be selected to get the credit.

From: acarl

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82408.5 in reply to 82408.4
Date: 3/23/2009 5:40:59 AM
Overall Posts Rated:
55
that's what I was starting to guess.

So, to sum it up, here are my observations:

1) having one monster on the court will not boost everyone's performance. Only he will perform really well, and if he isn't where the ball is, then it doesn't really matter how much of a monster he is (for example, having a C with colossal IS won't be worth much if you have a PG with atrocious passing who can't get him the ball)

2) the ratings give an idea of what the team is capable in each area, but the ratings are not the deciding factor for that area, the individual player is.

3) defensive tactics that change focus are basically telling the players to use as much of one skill area as possible at the expensive of another. So, for example a defender with prolific ID and prolific RB in the midst of a 1-3-1 will put more emphasis on playing defense while letting rebounds go a bit, and could potentially get out-rebounded by a strong rebounder.

Are these about right?

From: acarl

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82408.7 in reply to 82408.6
Date: 3/23/2009 10:05:38 AM
Overall Posts Rated:
55
thank you :) This will probably change my team's tactic choices rather significantly, as I had been playing with a heavily HT influenced mind-set.

This Post:
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82408.8 in reply to 82408.6
Date: 3/23/2009 12:17:42 PM
Overall Posts Rated:
112112
defense in general you should consider what the role of the player's position is for that kind of tactic, the effect of tactics is position-dependent I believe.



My question is if I run a 2-3, 3-2, or 1-3-1 Since their all zone defenses: When considering defense in the game will my small men's OD defense weigh in more heavily because they are suppose to stay outside while with a Man 2 Man both their ID and OD defense matter more evenly because they have to trail their corresponding position around the court.

That may sound confusing but the gist is do the different defensive tactic change how heavily the Game engine weighs your players inside and outside defenses at all positions.

To help and the reason I asked this: http://buzzerbeater.dnsalias.org/team.cgi?teamid=28779 If you look at my defensive ratings half way down the one time I ran a 2-3 all my players efficiency went up. (Given that I only ran it once so the data could be very easily skewed)


Edit: This was on the news page
Zone defense currently takes the entire team ratings into account much more strongly than man-to-man, but when assigning fouls etc. still picks the individual defender. Zone defenses will actually behave like zones for individual matches as well.



Last edited by FatCurry at 3/23/2009 12:33:27 PM

From: FatCurry

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82408.9 in reply to 82408.5
Date: 3/23/2009 12:20:52 PM
Overall Posts Rated:
112112

1) having one monster on the court will not boost everyone's performance. Only he will perform really well, and if he isn't where the ball is, then it doesn't really matter how much of a monster he is (for example, having a C with colossal IS won't be worth much if you have a PG with atrocious passing who can't get him the ball)


I think your pretty much right with your 3 assumptions. The only point I differ is that I think Monsters can be used to properly impact your team. I think certain skills can be very beneficial to be very high (Mainly Passing on a PG) for he can set up your other players and increase the high quality shots they attempt. While making them is up to your player I feel it can give a significant increase in quality shots.



This Post:
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82408.10 in reply to 82408.9
Date: 3/23/2009 4:17:08 PM
Overall Posts Rated:
246246
I think certain skills can be very beneficial to be very high (Mainly Passing on a PG)


Is this based on evidence or intuition? Do you mean that a passing and handling monster (say with reasonable OD) without any shooting skills is better than a well balanced PG with some shooting skills and less passing?

This Post:
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82408.11 in reply to 82408.10
Date: 3/23/2009 5:59:49 PM
Overall Posts Rated:
112112
From weak evidence yes. Meaning that taking it only from the experience of my team. I feel passing is a underutilized skill in BB that creates quality shots. I'd love to see further study on its impact.

FC