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Good First Steps as a Manager?

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From: Verek
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91580.1
Date: 5/25/2009 5:57:29 PM
Overall Posts Rated:
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So I've got my shiny new Buzzerbeater team, I've read the rules and the Newbie Help posts, and I've already got my lineup in order. Since I've got a couple of young guards with good potential ratings, I want to train them up, particularly the two 18 year olds with superstar potential, probably as SGs. So at this fragile point in my team's existence, what are some of the first moves I should be making? Should I be expanding my arena? Should I buy some other guards to add into my training program? Or should I shore up the weakest part of my team? I could use another big man, particularly a PF.

Any advice experienced players might have for me would be appreciated.

Last edited by Verek at 5/25/2009 6:04:19 PM

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91580.2 in reply to 91580.1
Date: 5/25/2009 6:15:00 PM
Overall Posts Rated:
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You should get rid of some off your players... if you decide to train 1 position you should have 3 trainees on one position and 2 players on the rest positions, I myself train guards but 2 positions. I have 5 players and it is fairly easy to have them all above 48 minutes a week.
Unlike in hattrick it could be a good idea to expand your arena, but I would combine it with regulating the prices.
I would be careful when trying to buy players; and dont look at the DMI, it doesnt help you.. and try to stick with your training regime.

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91580.3 in reply to 91580.2
Date: 5/25/2009 6:20:15 PM
Overall Posts Rated:
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So, basically, I wanna shoot for having about eleven players on my team, to cut down on salary costs, I presume. Is it better to just focus on one position? Because I have three good young guards, one is more of a PG and the other two more SGs. Also, should I be trying to upgrade my trainer as soon as possible?

From: The Mogul

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91580.4 in reply to 91580.3
Date: 5/25/2009 7:45:27 PM
Overall Posts Rated:
5555
For game shape reasons, it's ideal to get every player on your team at least 48 minutes a week, and less than 75 or so. I find that a roster of 12-13 players is just about right for this, and I'd recommend trying that out to start.

For your training program, you could train 3 players at a single position (such as PG, for example). Many people do this, as it trains individual players the fastest. If you train 5 players at 2 positions (such as PG/SG), you have a bit more flexibility, and I prefer training 2 positions myself. The draft is happening next Monday, and who you draft may influence what training program you decide to create. I recommend not spending much money on potential trainees until after the draft, so you know for sure what you have going into the new season.

For your staff, having a level 4 doctor, trainer, and PR manager is good to start; I think the level 5 trainers are a bit expensive for brand new teams. Once you have been running your team for awhile, and definately have some extra money to spend, then I would look to get a level 5 trainer.

Good luck with your team :)

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91580.5 in reply to 91580.4
Date: 5/25/2009 8:01:35 PM
Overall Posts Rated:
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I think lvl 4 doc and PR might be priceyer than you need for your division. Doc and PR you should be fine to start with lvl 3, way cheaper to buy, and cheaper per week.

Arena is a good early investment in BB, imo. I would wait for the draft to see what you can pull before you buy anyone else, at least trainees. If you are going to train primarily PG/SG (2 positions) there is no need for experienced extra guard. Any player who gets minutes at wait you train should be in the training age range. However it is my belief that once you get your trainees set it is not a bad idea to spend any surplus cash on better off-training positions, like PF. These player can be veterans as you wont be training them anyway. You can get some pretty servicable and experienced off-trainees cheaper because they arent good for training.

Patience is the key. Once your begining roster is set I would try and build up your arena a little at a time with the surplus. I have seen a couple of teams spend all thier money on players and ignore the arena. When the start of year salary bump happens or they want to buy a pricier player they cant afford the payroll anymore. If you max out your prices instead of building seats you may find yourself in big trouble down the road when you promote. You could go on a losing streak and all of a sudden your fans arent as interested and you are selling less tickets, and now you cant afford your salaries. These are all just my opinion but I think building arena for money now and raising prices on tickets later for money is the better strategy.

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91580.6 in reply to 91580.2
Date: 5/25/2009 11:18:47 PM
Overall Posts Rated:
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I have 5 players and it is fairly easy to have them all above 48 minutes a week.

Yea right.

How the hell do you get 5 players over 48 minutes on a single position?!


Then you gotta play each player 48 minutes in each game of the week. And there are so many factors why that might not happen (Foul trouble, big lead, big loss, injury)

Last edited by Majlajuna at 5/25/2009 11:18:59 PM

From: Kivan

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91580.7 in reply to 91580.6
Date: 5/25/2009 11:33:14 PM
Overall Posts Rated:
3838
he meant 5 players on two positions. that's fairly easy to do

From: kLepTo
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91580.8 in reply to 91580.7
Date: 5/26/2009 12:20:55 AM
Overall Posts Rated:
102102
Why 5? There are 3 games so 2 positions would get you 6 players doing 48 minutes... right?

From: Kivan

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91580.9 in reply to 91580.8
Date: 5/26/2009 12:27:04 AM
Overall Posts Rated:
3838
if you put only one player on each of the position technically yes.
but you have to take in account various factors like, winning a game :
1. stamina is important, if you use a player for 48 minutes his efficiency on the court diminishes towards the end
2. injury, players playing 48 minutes are more prone to injury (not 100% confirmed, don't take my word for it)
3. fouls, your players can easily make 6 fouls and be sent off before the end of the game if they play 48 minutes

in my experience (and talking to many other managers) it's very hard to give full training (48 minutes) to 6 players

From: Majlajuna

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91580.10 in reply to 91580.9
Date: 5/26/2009 2:17:33 AM
Overall Posts Rated:
22
exactly.

and it's jsut as hard to give full training to 5 players.


I mean if you don't give a crap about winning games, yeah, go for the training but if you want to do this you would also have to rest your best players for every other game, and for the games taht you do play them 48 minutes, you're gonna mess up your game because of stamina and etc.


why do you think this guy lost:

(12827779)

Last edited by Majlajuna at 5/26/2009 2:18:28 AM

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91580.11 in reply to 91580.10
Date: 5/26/2009 3:12:58 AM
Overall Posts Rated:
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Because he played 2-3 zone against RnG?