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Lower Comp's Player Roster

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95376.1
Date: 6/7/2009 3:34:57 PM
Overall Posts Rated:
33
think that we should lower the player roster for computer teams. In my country (USA League V) most of the computer teams have 39 players. These are useless players that are not going to be needed for the new user team that takes their place. Why do we need so many players on these comp teams?

This Post:
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95376.2 in reply to 95376.1
Date: 6/7/2009 3:46:57 PM
Overall Posts Rated:
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These are useless players that are not going to be needed for the new user team that takes their place.

The whole point is that when these teams are taken over, a new team is generated for them and the old players will be automatically retired.

This Post:
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95376.3 in reply to 95376.2
Date: 6/7/2009 3:49:46 PM
Overall Posts Rated:
3737
These are useless players that are not going to be needed for the new user team that takes their place.

The whole point is that when these teams are taken over, a new team is generated for them and the old players will be automatically retired.


Sure, but it just looks wrong to have these huge rosters. And I suppose it's a very, very minor practical issue if you're a new team having to scout a bot.

If the draft processing that the BB's run did a little extra subroutine that went something like:

if (team is bot) then (delete three random players)

... that might not be a bad thing.

This Post:
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95376.4 in reply to 95376.3
Date: 6/7/2009 3:52:44 PM
Overall Posts Rated:
00
And I suppose it's a very, very minor practical issue if you're a new team having to scout a bot.

It is a very, very minor point, because all you have to do is sort their roster by salary and the top 5 players are the starting 5, in PG-SG-SF-PF-C order.

if (team is bot) then (delete three random players)

I think the offseason process is server-heavy enough without having to delete players off the many computerised rosters, when this can just as easily be done when a new team joins.

This Post:
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95376.5 in reply to 95376.4
Date: 6/7/2009 4:01:17 PM
Overall Posts Rated:
33
all you have to do is sort their roster by salary and the top 5 players are the starting 5, in PG-SG-SF-PF-C order.


This is not completely true. Computer teams are known for having awkward lineups, and you also have to look at their past games to know who the reserves are. It would also be confusing to know who the subs and reserves are if the players are injured that have the best salary.

This Post:
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95376.7 in reply to 95376.6
Date: 6/10/2009 1:55:57 AM
Balls of Steel
III.15
Overall Posts Rated:
145145
heck, an easier way would be to give 3 week (permanent) injuries ot all but 15 players.
then during the draft
IF Team Bot=drafted players are fired.