Are you guys saying that the shot clock is a factor of ur shot accuracy?
I think he meant the opposite,L.P -> Weak Inside Defense.L.I -> Stronger Inside Defense.Which I am now confused.
- at the beginn of the offense, your player have the target to get a good shot, and start with a optimistic approach(lets take 60%)
This target is determined by your inside shot rating and opponent's defensive strat + defense skill?
The central part of the game engine is how the half court offense/defense works. The general idea is that a team gets a series of opportunities to score. What kind, and what the quality of those opportunities are is a function of the offense they are running, the matchups between the offensive players and their defenders. A player must decide whether the opportunity presented is good enough to take a shot… this of course changes as a function of amongst other things… the shot clock, the players experience, the score of the game, the history of the quality of shots the team has seen recently, the offense the team is running, and whether that rookie shooting guard of yours thinks he knows better than the coach does how good he is at making jump shots.
e.g say if i have strong inside shot vs man to man, atrocious inside defense, my accuracy % will be higher.. like 80%?
Fewer possessions in the game also means that scores will be lower, which means that bad teams can stay closer to good ones.
yea, the rules even hint at thatFewer possessions in the game also means that scores will be lower, which means that bad teams can stay closer to good ones.