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DMI went down

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11477.10 in reply to 11477.9
Date: 1/5/2008 11:17:16 PM
Overall Posts Rated:
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I understand that, but to have such wild fluctuations in a value that is meaningless... again, what is the point in having it in the game? I had a guy go from 30,700 to 14,600. That's 16,100 meaningless points. If there is no way to narrow the focus of the DMI and get a more educated guess on your player's overall index, again I ask... what's the point in having it in the game?

We are supposed to be pro teams, not the YMCA youth club. I would think that my GM and coaches would have a better idea of my player's overall abilities.

This Post:
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11477.11 in reply to 11477.10
Date: 1/5/2008 11:53:01 PM
Overall Posts Rated:
303303
It's mainly, like the rules state, to reassure teams that training is occuring.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
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11477.12 in reply to 11477.10
Date: 1/5/2008 11:53:56 PM
Overall Posts Rated:
1010
I agree with Flagg. Maybe a good question to ask is how does a coach determine the right player to put on the floor during the course of a game? Does the coach even look at the DMI at all? I would hope not.

This Post:
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11477.13 in reply to 11477.12
Date: 1/5/2008 11:55:01 PM
Overall Posts Rated:
303303
No, the GE does not even sniff DMI, much less use it.

Take it for what it's worth.

It's not particularly hurting anyone to have it in the game.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
11477.14 in reply to 11477.11
Date: 1/5/2008 11:59:02 PM
Overall Posts Rated:
1010
In my case, that would mean my players got ALOT worse from training. Not good. I guess I should just start treating it like it should: meaningless. Thanks JuicePats!

Edited by Action Jackson (1/6/2008 12:01:11 AM CET)

Last edited by Action Jackson at 1/6/2008 12:01:11 AM

This Post:
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11477.15 in reply to 11477.14
Date: 1/6/2008 12:09:13 AM
Overall Posts Rated:
303303
I guess I should just start treating it like it should: meaningless


Honestly, for an experienced player, that's the best way to think about it.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
11477.16 in reply to 11477.15
Date: 1/10/2008 10:08:36 AM
Overall Posts Rated:
00
I think DMI could be useful for working out a players sublevel of game shape.

This Post:
00
11477.17 in reply to 11477.16
Date: 1/10/2008 3:14:35 PM
Overall Posts Rated:
303303
That would be really tough with the various skills that go into DMI.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
11477.18 in reply to 11477.17
Date: 1/10/2008 3:59:15 PM
Overall Posts Rated:
22
That would be really tough with the various skills that go into DMI.


no its not. last week 30k DMI form: strong => this week: 20k, Strong
hmmmm his sublevel might have dropped

for most players nothing is unknown in this formula. Only if player receives training, DMI would increase slightly, even if the form is exactly the same as the week before. Since u know which players u train, it is getting very easy after a while to interpret the DMI.


Edited by Huzzel (1/10/2008 4:12:17 PM CET)

Last edited by Huzzel at 1/10/2008 4:12:17 PM

This Post:
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11477.19 in reply to 11477.18
Date: 1/10/2008 4:21:28 PM
Overall Posts Rated:
303303
no its not. last week 30k DMI form: strong => this week: 20k, Strong
hmmmm his sublevel might have dropped


That's nice.

Now, let's review what Rob said:

I think DMI could be useful for working out a players sublevel of game shape.


In your example, obviously his sublevel dropped. How high of a strong was it before? How high is it now?

So yes, my statement of
That would be really tough with the various skills that go into DMI.
still stands.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
11477.20 in reply to 11477.19
Date: 1/10/2008 4:34:37 PM
Overall Posts Rated:
22
Now, let's review what Rob said:

I think DMI could be useful for working out a players sublevel of game shape.



yes! I am doing the same thing Rob does. Thanks for repeating what i have said. My point was that it is NOT tough to get a pretty good idea of the sublevel!!!


In your example, obviously his sublevel dropped. How high of a strong was it before? How high is it now?


think a little furhter or try it yourself. On your own team u have got obviously much more informations then just 2 weeks of training. After having done it some more times, u will get many informations, which will help u figuring out the sublevel pretty easy.

Rob and I probably dont care if the form is 8.26 or if its 8.34. (I would agree that 'THIS would be tough) However I believe this is not very important but it is important to know, if the form is 7.6 rather then 8.0 or if it is 8.4 instead of 8.1. And this is pretty easy to figure out...

Btw dont think we are getting anywhere with this discussion, I will stop here. I believe it is easy, u think it is tough (I havent convinced u probably). Everyone who read this thread can make his own decision, if he thinks DMI helps figuring out the sublevel or if he thinks it is too tough.


Edited by Huzzel (1/10/2008 4:44:32 PM CET)

Last edited by Huzzel at 1/10/2008 4:44:32 PM

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