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This Post:
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132079.10 in reply to 132079.7
Date: 2/20/2010 7:59:26 AM
Overall Posts Rated:
2121
To just go over my point a bit more. I wasn't referring to what they wanted I was saying what would be more likely to happen.

This measure wouldn't drive the prices down it will reduce the number of players on the transfer market, which from my experience drives the prices up.

If the BBs are going to consider a revised version of this it is more likely to be something that favours people starting bidding at a low price and punishing those who set a high price.

For example:

Team 1 posts Player 3 to the Transfer market at $500,000. Player 3 has a 97% sale profit.
Player 3 gets sold for $1,000,000

Team 2 posts Player 4 to the Transfer market at $0. Player 4 has a 97% sale profit
Player 4 gets sold for $1,000,000

If the sales profit percentage is used as an upfront tax instead of a final tax we would see the following:
Team 1 pays $15,000 tax
Team 2 pays $0 tax

Currently the teams would both pay $30,000

But yes this is starting to be a suggestion. So we should move this discussion to the Suggestion Forum

Creator of (http://www.buzzerbeaterstats.com) and (http://www.buzzerbeaternews.com/) -- Ex GM of Australia -- Division 1 winner of Italy Season 1 then moved team to Australia after the country was created by the BBs. Australian team manager for 2 seasons. Won various tournaments and division 1 titles in the following seasons.
This Post:
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132079.11 in reply to 132079.10
Date: 2/20/2010 9:34:27 AM
Overall Posts Rated:
102102
I don't get it.

The idea of this tax only refers to player that are not sold.
Therefore for your 2 examples, there would be no more tax than the 3% already existing.


On the contrary, if both would not be sold, there would be a tax :

- over the Player 3 (and why not only if the price is not btewwen the BB estimation. Right now, it would not be necssarily good because Bb estims are not everytime fair, but with this suggestion, prices would become more fair and BB-estims too).

- And not more tax for the player for 4 than the one already existing.

This is more à preventive tax than an executive tax, according to what I understood

Last edited by Dunker Joe at 2/20/2010 9:37:14 AM

BBF, le forum francophone : = (http://buzzerbeaterfrance.forumpro.fr/)
This Post:
00
132079.12 in reply to 132079.1
Date: 2/20/2010 9:35:30 AM
Overall Posts Rated:
959959
oh it is still oppen, i though this thread got closed soon and reopened in the suggestion board ;)

So if it welcome here i will post the probelems i see with it, because it force people to list player under value which i wouldn't recommend(and i am sure the BB said that from time to time too).

Problem 1. This system will work in the prime time, but not for people whoare online during time with fewer online users.
To make a fair price through a bidding war, you need at least 2 player who like to pay a fair price during prime time you normally find a bunch of people who are regulating a bunch of player - but in the "european" night you will often have player who runn out and who maybe have none or just one interest who like to pay a fair price. So the manager is forced to list him several times, or sell him under the value.

Problem 2. The bidding wars start few minutes before a player runs out, and the servers are unstable. I like to explain this point more sopecific, i liked to buy a cheap player last wednesday/thursday, and have also follewed manys of Free Agent and the auction normally running like that 10min before the auction end the price was often below the half of the price when the auction was finished(in my case at the beginn 500-700k end 1.4-2.1 Mio). This in combination with instable servers, who crushed the Transferlist several time lead to lots of player selled under value. If you sell a guy, and loose 1-2 Mio ebcause of it you get angry thats why also the BB say list the player for a price you like to sell him.

Problem 3. Bids from friends. if you have friends, you could pay less fee in listing the player for 0$ and let them make a early bid(a bit under value but not that much, that case 2 hurt you much)

This Post:
00
132079.13 in reply to 132079.12
Date: 2/20/2010 9:54:34 AM
Overall Posts Rated:
102102
Would that be a problem ?
Up until now, the problem still has been that players got paid too much, not the contrary

The perimeter of this tax is the most interesting part of it, for me ! :
It only concerns players with a 1rst bid too important and without outbid.

Problem 1 :
With thix tax, you'll have much often more than 1 player ready to pay the right price.
How about so much managers that juste can't afford to pay for a new good player because prices are much too important ?
How about managers that pay too much for average players ?


This is almost the definition of a period of crisis with a black market .


Problem 2 :
I don't get the point; if more players can be bought, there'll be less managers concentrating on those that have fair prices.
Therefore, servers would be more stable

problem 3 :
That' already the case. how would this tax change something in it ?


Anyway, I prefer prices that are a bit lower for those with a bid too important from the beginning, than a market that is too riskee in cost for so much managers, whether it be because of good players too expensive generally or with bad players with a 1rst bid that is just a trap.

Thx for the discussion

Last edited by Dunker Joe at 2/20/2010 9:57:18 AM

BBF, le forum francophone : = (http://buzzerbeaterfrance.forumpro.fr/)
From: akage14
This Post:
00
132079.14 in reply to 132079.13
Date: 2/20/2010 10:01:25 AM
Kentauroi Cholargou
IV.11
Overall Posts Rated:
348348
Dear all,
i left a suggestion on a new transfer scheme i thought of in the Suggestion Forum under the thread: New Transfer system.

I would value any constructive feedback on how we can improve the transfer system and whether my suggestion could be feasible.

This Post:
00
132079.15 in reply to 132079.13
Date: 2/20/2010 10:04:33 AM
Overall Posts Rated:
959959
Problem 1 :
With thix tax, you'll have much often more than 1 player ready to pay the right price.
How about so much managers that juste can't afford to pay for a new good player because prices are much too important ?
How about managers that pay too much for average players ?


Fine lets rip the players in asia, who act on a smaller market ;) Sounds fair.

And if managers get to much, report them. Else concentrate on the player, who are in a price area you liek to buy.

Problem 2 :
I don't get the point; if more players can be bought, there'll be less managers concentrating on those that have fair prices.
Therefore, servers would be more stable


server problem aren't caused everytime through the transferlist. But if every player have long bidding wars, the trafic will raise not sink ;) The transfer search who get maybe a bit smaller(through fewer listed players), isn't that big if it programmed good.

And if you are victim of the server down, and you miss 1-2 Mio. i bet you are angry about the BB.

That' already the case. how would this tax change something in it ?


Actually you jsut profitate, that money is a bit earlier avaible the price for it is oftena smaller selling price(or at least the risk for it). With this system, you will get more money with a smaller risk, and the money is also avaible earlier for you - so it become real unfair and i don't now how you could make anything against it.

This Post:
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132079.17 in reply to 132079.2
Date: 2/20/2010 1:16:05 PM
Overall Posts Rated:
404404

I think it is a great idea to tax players that aren't sold. the amount of tax should be a percentage of the starting price. That will completely discourage people that are bored so they just decide to transfer list one of their players at immense prices.



As the tool for knowing the price of market of your players doesn't work well,put on the market a your player with a crazy price,is a way as another to show it,and to understand what it could be his value on the market,for the proposal that other managers can make you through BB-mails
If there's something strange auction,yet there's a good(not perfect,for sure,but is quite good) system.It's called TPA

This idea for me doesn't have any sense

Last edited by Steve Karenn at 2/20/2010 1:16:20 PM

This Post:
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132079.19 in reply to 132079.18
Date: 2/21/2010 9:22:42 AM
Overall Posts Rated:
4040
It seems that the price which is setted by managers influences the current price of players somehow. Would not be clever to give there player for 0, because you can be sure that he will be sold somehow under "regular" price, but imagine what would happend if there would not be any option to set player value...

If everyone could put on TL player only for 0, player would leave the club always for his actually real value.

And if is player sold, manager would have 24 hours to cancel that transfer. So will not happen that player is sold really cheaply by server lag or whatever. So if you cancel that transfer, players GS would fall down to the bottom or something.

Last edited by aigidios at 2/21/2010 9:23:38 AM

This Post:
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132079.20 in reply to 132079.19
Date: 2/21/2010 9:33:07 AM
Overall Posts Rated:
102102
This is a world between putting to 0$ and putting to the max of an estim or more from the beginning.

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