BuzzerBeater Forums

BB Global (English) > Gameshape managment is useless

Gameshape managment is useless

Set priority
Show messages by
From: Mr J

This Post:
00
175050.10 in reply to 175050.5
Date: 2/20/2011 4:17:19 AM
Overall Posts Rated:
441441
Although relatively new to BB (2nd Season), I was under the impression that between 55-70 minutes was optimal for GS pop. Now, I've been monitoring my players closely and this seems like a reliable range. I agree with Hadron that it is most probably a cumulative process.
Additionally, training GS when minutes have been poorly managed for the week doesn't necessarily prevent a player from having his GS improve. My new centre, newly acquired, had played 117 minutes prior to my purchasing him. Due to some significant restructuring of my roster, I had to train GS to limit his potential for injury this week. So far so good. But my point is this: improving the GS of a player is, for me, a hit and miss process in general. Keeping my players minutes within that 55-70 range has shown the best results for me thus far.

Matty

This Post:
00
175050.11 in reply to 175050.9
Date: 2/20/2011 7:22:22 AM
Overall Posts Rated:
485485
To deal with the randomness, I had come to the conclusion that there was a seasonal arc to the GS, starting at respectable and more or less rising to strong / proficient by season's end (given careful management, which for me is in the 60 - 70 minute range). (These numbers are impressions and personal guidelines, not the result of systematic study.)

To put it another way, I base my playing time on the standard that it is very likely a given player would wind up at proficient for the playoffs if they could play 36 minutes for 2 games a week for the season.

So I like this idea there are "trends" in the GS. Anything that reinforces my own perceptions I consider to be correct.


This Post:
00
175050.12 in reply to 175050.11
Date: 2/20/2011 10:27:14 AM
Overall Posts Rated:
404404
I wasn't seeing the GS as a seasonal arc,but more as a function with ups and downs...but my mathematic knowledge is too limited to explain well it.The most similar thing that comes to my mind it's a sine wave where the minutes played in a week are a parameter that you change and help to influence the trend of the wave,but I don't want to say a stupid thing,because I'm far from being a math expert :D

This Post:
00
175050.13 in reply to 175050.12
Date: 2/20/2011 11:48:20 PM
Overall Posts Rated:
485485
I appreciate what you say -- it is just that my experience would modify your sine wave so that it sloped upward. It would stand to reason that players play themselves into shape, so I could easily understand a bias in the GE to improvement over time with reasonable management of GS.

This Post:
00
175050.14 in reply to 175050.13
Date: 2/21/2011 9:36:23 AM
Overall Posts Rated:
404404
I understand your idea...it's interesting..So,we should expect an higher number of players with strong and proficient GS coming into PO?I have to put attention in the next Po and check :D

This Post:
00
175050.15 in reply to 175050.1
Date: 3/4/2011 11:57:29 AM
Overall Posts Rated:
1111
if a players GS is at Proficient it will automaticly go down to strong no matter what. p.s i learned tat if your player has proficient GS you can play them like 48's a game and they'd still only go down to strong :D

From: 7ton
This Post:
00
175050.16 in reply to 175050.15
Date: 3/4/2011 12:15:03 PM
Overall Posts Rated:
4545
I feel that GS is one of the hidden attributes of players. Some of my players are easier to get to proficent, although I have no numbers to support this. Any one feel the same?

Last edited by 7ton at 3/4/2011 12:15:35 PM

This Post:
00
175050.17 in reply to 175050.15
Date: 3/4/2011 1:09:31 PM
Overall Posts Rated:
205205
i have one player three weeks in a row proficient GS. 71+56+57

This Post:
00
175050.18 in reply to 175050.15
Date: 3/4/2011 1:56:16 PM
Zwölf
II.4
Overall Posts Rated:
687687
Second Team:
Zwölf 2
Are you sure that if you give a player with proficient GS 3x48 min in a week, his/her GS will only drop down to strong?
(couldnt quote your text dunno why...)

This Post:
22
175050.19 in reply to 175050.15
Date: 3/4/2011 2:37:47 PM
Overall Posts Rated:
206206
False

This Post:
00
175050.20 in reply to 175050.19
Date: 3/4/2011 6:37:30 PM
Overall Posts Rated:
1111
it worked for me :D with more than 1 player

Advertisement