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Motion vs Run and Gun

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From: JohnnyB
This Post:
44
175101.10 in reply to 175101.9
Date: 2/18/2011 6:17:15 PM
Overall Posts Rated:
344344
Ive forgot for how many seasons i am running outside tactics, and especially R&G/Motion.

My observations: As several other managers said, R&G shoots the 1st available shot, and lots of the times thats not the best option, thats why you need more JR, since they can take some wild 3pt shots as well. Also looks like it favors strongly the 2 guards, and much lesser extent the other 3 players. Of course you need HA/DR more here since the players will try to create there own shots, therefore the ball are on there hands for more time.

Motion:As several other managers said it use the passes to find the open man, therefore offensive flow is much more important on this tactic and in general on the slower tactics than the faster paced. If you have poor passing team then it will leads you to a lot of TO/wild shots, and will look very similar to R&G. An other factor here is that looks like that shares the ball to the forwards too, and some times to a C, so having a good jump shooting big men it benefits you greatly here. Its easier to exploit the bad OD that usually the big men have. JR is a factor here too. Since your players will not take the 10 meter 3pt, the need of JR is smaller, the JS as well.

I have very good reasons to believe that the deference of the skills lets say from 11-12 is much bigger than 16-17, so the value that you get for the salary that you pay is minimal, so boosting a lot those primary skills is not the smart way to go. From the other side passing is coming for free on 4 positions, but it benefits you greatly.

In sum up: What i prefer? for all the above reasons, the slower paced tactics as soon as you build them properly

Just my 2 cents.

P.S. Is not a coincidence that the trend on the B3 teams is the slow paced tactics.

This Post:
00
175101.12 in reply to 175101.10
Date: 2/18/2011 7:24:02 PM
Overall Posts Rated:
522522
Thanks guys very helpful.

Out of curiosity though, what level of js/jr/passing do you think is required for motion?
Specific values obviously depend on the country and division, but is there a ratio that you suggest?

This Post:
00
175101.13 in reply to 175101.12
Date: 2/18/2011 7:34:06 PM
Overall Posts Rated:
344344
I really cant suggest something in numbers, but never buy a player for the back court with less than 7-8 PA even if he will play as a SG/SF and a big man with very less than 4.

If i talk for a 1st div, you dont need 3 players for example with 20 JS, 17 is enough. JR more than 13 for me is a luxury that personally i cant afford. For PA 15+ for PG 11-12+ for SG 8-9+ for SF. I hope that it helps. Sorry that i cant be more specific.

Last edited by JohnnyB at 2/18/2011 8:02:37 PM

This Post:
00
175101.14 in reply to 175101.13
Date: 2/18/2011 11:30:24 PM
Overall Posts Rated:
522522
Thanks mate!

This Post:
11
175101.15 in reply to 175101.14
Date: 2/19/2011 3:03:47 AM
Cassville Yuck
III.3
Overall Posts Rated:
555555
Second Team:
Yuckville Cass
Somebody inform Naker that he left his account logged in at the public library.

This Post:
00
175101.16 in reply to 175101.15
Date: 2/19/2011 1:39:46 PM
Arizona Cacti
III.8
Overall Posts Rated:
276276
I will choose to play Run N Gun when I'm more confident in my rebounding advantage with my big guys over their big guys because of the pace of RNG vs Motion. I want to give myself more chances to get offensive rebounds and gain a big edge in shots attempted.

This Post:
00
175101.19 in reply to 175101.18
Date: 2/19/2011 6:06:44 PM
Overall Posts Rated:
344344
I can give you many examples that high JR actually is a problem and not an asset. What example can you give me for the opposite?

The game unfortunately doesnt work as in real like that a great 3pt shooter will open the lane for the slashers...and as i said the higher skill you get, the less gain you have. I have around 850k to spend for salaries. I have to make sacrifices. Find me a better option for them.

Last edited by JohnnyB at 2/19/2011 6:07:14 PM

This Post:
00
175101.20 in reply to 175101.17
Date: 2/19/2011 11:36:55 PM
Arizona Cacti
III.8
Overall Posts Rated:
276276
RNG then is the worse offense in the game for offensive rebounds according to Coach Parrot matchup ratings, followed by Motion. Run and gun is all about the guards rushing down the court and jacking up a shot before your big men can get in position to rebound. You still might get some offensive rebounds if your big men are really good at it, but you'd get significantly more in any other offense. Princeton would be a better choice, especially if your big men have a decent jump shot.


Ah, interesting I knew that in a real RNG caused fewer offensive boards but I didn't realize that the game engine accounted for it. Looking back now it makes sense in a couple of the games that I've used RNG. On a semi-related note, I;m playing a team that always uses FCP next week and was planning on using Motion (my outside scorers should still be better equipped to score than my big guys) but now I think I'll run a Princeton to get a little inside scoring but a lot of offensive rebounding.



Last edited by Dunkface at 2/19/2011 11:40:48 PM

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