BuzzerBeater
BuzzerBeater Forums
Suggestions > Remove Patient from the game
Back to the Sneak Peek
Suggestions
Player's with beards
11
Remove Patient from the game
37
Option to tell coach "DO NOT S...
19
Injury
4
Rename/Created Player
18
staff history
20
Team Jerseys
2
[IDEA] Team of the week
9
Economy
69
6th man option?
3
Subs Pattern
8
Automatic first ball
8
Remove self-bid
16
Listen to Suggestions
18
More Emphatic Plays
7
Super Premium features....
20
Keep Track of Records
2
Android/Iphone App
5
Max. attendance to 25k?
6
Auto bot
4
<
>
Favorite Folders
Remove Patient from the game
Set priority
High
Normal
Low
Show messages by
Everybody
TerFu (1)
Ehud (4)
LA-seelenjaeger (3)
nasantos (2)
rcvaz (2)
yodabig (5)
Manon (2)
Wolph (5)
GM-Eran (1)
GM-hrudey (1)
E.B.W. (1)
Awaka (1)
Search this Thread (Supporter Feature)
From:
Ehud
To:
Wolph
This Post:
0
232873.11
in reply to
232873.10
Date: 12/12/2012 4:57:28 AM
Overall Posts Rated:
274
You must remember how it all happened.
Patient wasn't so popular before BB added defensive switch, enabling managers to play guards as C and have them defend their native positions...
Patient as a tactic is fine. playing slowly until you find the best match-up is fair, reasonable and realistic. But it seems that patient tactic (That was around before managers were able to make defensive switches) became ridicules since the D change.
I personally think it's a side effect no one thought of when implemented defensive switch and as such it must be fixed.
Last edited by Ehud at 12/12/2012 4:59:07 AM
"Did you miss me??? - "With every bullet so far..." Al Bundy
Mark Unread
Ignore User
From:
LA-seelenjaeger
To:
Wolph
This Post:
0
232873.13
in reply to
232873.12
Date: 12/12/2012 5:02:00 AM
Overall Posts Rated:
1369
I think the Zone - m2m disadvantage is too high. I doubt that the dogma "m2m is the best" is best for the game.
Zwei Dinge sind unendlich, die Dummheit und das All...
Mark Unread
Ignore User
From:
Ehud
To:
LA-seelenjaeger
This Post:
0
232873.14
in reply to
232873.13
Date: 12/12/2012 5:09:45 AM
Overall Posts Rated:
274
Well you now take this thread to a whole other place. I for one think that updating D in game engine should be a high priority task. Current situation were 2-3 zone doesn't work as it did in the past and "Box and one" is not really clear must change.
But as I said that's an other discussion.
As for patient. I agree with Wolph. As I said before, it's a fine tactic and shouldn't be removed but something must be done. Current situation is just managers taking advantage of a side effect created by BB.
"Did you miss me??? - "With every bullet so far..." Al Bundy
Mark Unread
Ignore User
From:
nasantos
To:
Wolph
This Post:
0
232873.15
in reply to
232873.10
Date: 12/12/2012 5:18:45 AM
Overall Posts Rated:
485
I can easly agree with your opinion.
Something has to be done to solve the patient tactic problem.
Mark Unread
Ignore User
From:
nasantos
This Post:
0
232873.16
in reply to
232873.15
Date: 12/12/2012 5:21:16 AM
Overall Posts Rated:
485
I hope a discussion about this can lead to something good for BB.
That's why i created this thread, so that we all could say what we think about it.
Mark Unread
Ignore User
From:
LA-seelenjaeger
To:
nasantos
This Post:
1
232873.17
in reply to
232873.16
Date: 12/12/2012 5:22:52 AM
Overall Posts Rated:
1369
Actually I don´t see the patient problem as big. There´s very few true upsets, even if you play a SG on the C spot. The better -team- still wins in most cases, won´t it?
Zwei Dinge sind unendlich, die Dummheit und das All...
Mark Unread
Ignore User
From:
Ehud
To:
LA-seelenjaeger
This Post:
1
232873.18
in reply to
232873.17
Date: 12/12/2012 6:58:06 AM
Overall Posts Rated:
274
"The better team"
What's that?
SG as C with Patient can change games complacently. The favorite team can and should lose games in case the other team out play them in terms of tactic - BB should make sure that it happen (Unless where's the fun..??) but patient with SG as C is just taking it to far for my opinion...
"Did you miss me??? - "With every bullet so far..." Al Bundy
Mark Unread
Ignore User
From:
Awaka
This Post:
0
232873.19
in reply to
232873.18
Date: 12/12/2012 11:31:18 AM
Overall Posts Rated:
9
I really dislike and disagree with your suggestion.
Voted NO.
Mark Unread
Ignore User
From:
rcvaz
This Post:
0
232873.20
in reply to
232873.19
Date: 12/12/2012 12:34:45 PM
Overall Posts Rated:
172
I agree that this possibility of PG playing at C (and vice-versa) is ridiculous, although the two things that make it possible (Patient offense and defensive switching) aren't the problem by themselves. One thing I wonder is if you can somehow limit the defensive switchings. For instance, allowing your PG and SG to defend only as PG or SG, and allowing the SF/PF/C to defend at SF, PF, or C. I realize this may hurt when you want to train your guards in inside skills, but it would make it harder to play bigs/guards way out of position.
Ideally you would want the game engine to identify the reasonable defensive assignments, but that's much harder to put in place.
Mark Unread
Ignore User
Disable Emoticons and Images