BuzzerBeater Forums

BB Global (English) > The Bad Effects of Game Day Preparation Feature

The Bad Effects of Game Day Preparation Feature

Set priority
Show messages by
This Post:
00
254335.10 in reply to 254335.4
Date: 1/19/2014 10:56:47 AM
Overall Posts Rated:
219219
The issue here is GUESSING/PREDICTION. If you get it right, you win the game. Another thing, if your opponent is wrong, you also win the game. This GDP may turn the basketball simulation to a guessing game.


I agree with that. It makes available points scored deviation much much greated between the same teams than used to be. So now the team who had no chances even theoreticly to win before now has some not too slim chances. It basicly makes some free wins for weaker teams and some unexpected loses for stronger teams.

This Post:
00
254335.12 in reply to 254335.10
Date: 1/19/2014 11:03:04 AM
Overall Posts Rated:
88
Not only that. this GDP might be the deciding factor between two equal teams. What may be predictied to be a close ballgame would become a one sided massacre if he guess it right, and the other way around if he guess it wrong.

This Post:
00
254335.14 in reply to 254335.11
Date: 1/19/2014 11:21:34 AM
Overall Posts Rated:
88
To begin with, it is a bonus tactical option


But the bonus you get is way higher if your prediction is right. For 2 equal teams, with right gdp, he can win it one-sided, around 25+ winning margin. And this is because of GDP.

Last edited by Sir EmZ at 1/19/2014 11:23:08 AM

This Post:
00
254335.16 in reply to 254335.9
Date: 1/19/2014 11:49:07 AM
Fab Five
III.3
Overall Posts Rated:
13351335
I know. But then my opponents will use every game, against me B), I have to plan what tactics must I used, and it must be unpredictable. For other teams who have enough funds, they can live with this. But for newbies?

I'm also planning in future that my team may develop into typical european/asian team, that can play efficient run and gun game. But with this new rule, I must change my plan. I must now build a team of versatile players, that can play outside and inside. This is even more expensive. Would you imagine how much would cost a center who has a prolific jumpshot? or a shooting guard with a tremendous inside shot?? I really can't immagine!?

That's funny because I have been around much longer and I cant affort those players. You should see change as an oportunity. Try to take advantage from it.
By the way, as a free advice, if you are in your second season, you should be more concerned about training and not about buying.

This Post:
11
254335.17 in reply to 254335.15
Date: 1/21/2014 12:48:30 PM
Overall Posts Rated:
88
You only see the side that
Predictable teams has to pay the price.
. And they suffer through GDP. GDP is nothing more than a guessing game, hiding behind the word, "PREPARATION", but in fact there is no preparation done, just only "PREDICTION". With this GDP, all other defensive strategies are rendered almost useless. Well, its better to use Man to Man defense and the right GDP.

Which is why teams are now encouraged to be less predictable and not one dimensional.
But not all teams can be versatile. And its very expensive to build a versatile team. But with this GDP, teams are compelled to use other tactics even if it is not appropriate for the team, or else will always be at disadvantage with GDP. This is the aspect that you don't see, maybe its because you already have a versatile team. Consider my team for example. For now, my team can only use the balance focus in offense. I cannot afford to let them play with outside focus, because my Center and Power forward are not great jumpshooters. In one of my games, I use the motion offense, i was forced to because of this GDP. My power forward who is not a great jumpshooter has 9 3-point attempts!!! Luckily he made 2 3 pts but misses 7. When i was watching the game, I can't afford to see him missing a lot of outside shots, after that it's the opponent's rebound. My team is unidimensional not because I want to, it's because i can't afford for now to play other tactics.

One team in our league is also suffering with this GDP, it's also the case of his team can only play the normal focus in offense. In all of his loses, his opponent has predicted normal offense, and he has an average of double digit losing margin. He is changing the phase, using push the ball, base offense, but maybe he cant afford to play other than normal focus. But his team is in top 1000 of the country.

This GDP is really making my team at a great disadvantage. But there's nothing to do with it, coz it is welcome by almost everyone. It's sad that this is turning into a guessing game. Its a guessing game because you only predict, you dont do any adjustments. And then there's great bonus if you guess it right. And for the other teams that are not versatile it makes them play tactics even if is not appropriate for their team just for the sake of not predicting their offense. Well I never thought that this basketball simulation will become like this.

Last edited by Sir EmZ at 1/21/2014 1:07:20 PM

This Post:
66
254335.19 in reply to 254335.17
Date: 1/21/2014 1:26:53 PM
Overall Posts Rated:
32293229
Which is why teams are now encouraged to be less predictable and not one dimensional.
But not all teams can be versatile. And its very expensive to build a versatile team. But with this GDP, teams are compelled to use other tactics even if it is not appropriate for the team, or else will always be at disadvantage with GDP. This is the aspect that you don't see, maybe its because you already have a versatile team. Consider my team for example. For now, my team can only use the balance focus in offense. I cannot afford to let them play with outside focus, because my Center and Power forward are not great jumpshooters. In one of my games, I use the motion offense, i was forced to because of this GDP. My power forward who is not a great jumpshooter has 9 3-point attempts!!! Luckily he made 2 3 pts but misses 7. When i was watching the game, I can't afford to see him missing a lot of outside shots, after that it's the opponent's rebound. My team is unidimensional not because I want to, it's because i can't afford for now to play other tactics.


You still shot nearly 50% with an offense you yourself said you're not suited for, which was also the incorrect choice for that opponent. Perhaps had you scouted sufficiently to see that your opponent had no interior players of any decent caliber whatsoever, you could have instead played an inside offense to exploit that mismatch. That may well be why he took so many shots, in fact - because the opponent was simply awful.

But I think in the end, some people will not only be unable to thrive, but will always find an external factor to blame. The daytraders, the LI dominance, the GDP, whatever happens some people will adapt and some people will just have a new scapegoat. I'd personally suggest you focus more on learning how to manage your game shape to at least the level where your top players aren't in inept GS before pointing the finger at the GDP but it's of course entirely up to you how much personal responsibility you wish to take for your team.

Advertisement