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Inflation

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This Post:
11
277569.10 in reply to 277569.9
Date: 2/23/2016 6:59:59 PM
Overall Posts Rated:
346346
Excess revenue plus a shrinking pool of top and middle tier players (fewer users, fewer to players being trained)

This Post:
00
277569.11 in reply to 277569.10
Date: 2/23/2016 7:26:27 PM
Overall Posts Rated:
117117
Excess revenue plus a shrinking pool of top and middle tier players


More teams with excess revenue is the cause of a shrinking pool of top and middle tier players. 100% of teams have access to the finances to afford the elite, creating imbalance between the numbers needed to satisfy the market.

This Post:
11
277569.12 in reply to 277569.11
Date: 2/23/2016 8:49:38 PM
Overall Posts Rated:
346346
Revenue is a big part of the problem but its also caused by the lack of managers. The talent pool of players is getting smaller and worse (in my opinion) which is because there are fewer managers in the game (drafting and training)

With fewer great, high tsp and even average players being drafted and trained, the price of average-amazing, plus mono-skilled players will inevitably go up, as supply drops has dropped faster than demand.


This Post:
00
277569.13 in reply to 277569.12
Date: 2/23/2016 9:45:51 PM
Overall Posts Rated:
117117
You can have a million teams, all training 2-3 quality players at a time, there will still be a shortage. The demand is driven by the percentage of teams who can afford to purchase the talent, not how many teams there are to produce them.

This Post:
00
277569.15 in reply to 277569.14
Date: 2/24/2016 4:05:49 PM
Maddogs-Hellas
IV.5
Overall Posts Rated:
13091309
I made also 230k weekly profit on average, last season, having promoted to D2.

I was 2nd to last in salaries, ranging 110-150k below my league's average salaries.
The one team that had less salaries than me, was a 4 (not trainable)player roster team, totalling 7k in salaries.
That team averaged 170k per week profit, throughout the entire season.

230κ + 170κ = 400κ

Question:
Of the 3 numbers above, which two should be less, in order to fight inflation?

That simple.

Bonus.
Since 1st rule of inflation is obviously gone out of the window...yeah i mean "you do not talk about inflation", i present to you the 2nd rule:
Please, please, pretty please, at all costs, DO NOT LET BB-Marin again, make a catastrophically vague announcement, like the one he did in season 33 regarding potential luxury hoarding tax!


Last edited by maddoghellas at 2/24/2016 4:06:51 PM

This Post:
00
277569.17 in reply to 277569.16
Date: 2/24/2016 4:55:06 PM
Maddogs-Hellas
IV.5
Overall Posts Rated:
13091309
Cheeky!
That's why rule no1 should never be broken!

This Post:
11
277569.19 in reply to 277569.16
Date: 2/24/2016 5:14:39 PM
Edson Rush
II.3
Overall Posts Rated:
262262
I think the lack of high salary(>60k) FAs is having an affect on inflation. We're losing these players so there are now less high skill players to go around.

Also, about I'm not sure about mangers making too much money. Teams in the past could make more money since the salary floor either din't exist or was lower and there was no over extension tax. I'm sure that pre-salary floor D1 tankers could bring in as much as 600k/week maybe even more. Yet back then, prices were still lower.

I think whats causing inflation is not high weekly revenues, but the fact that managers have accumulated too much money. Since teams usually turn a profit, and get continuously get richer prices will trend upwards over time. That's why I think the hoarding tax is the way to go: limit the amount of money managers can accumulate and prices won't be rising indefinitely.

This Post:
00
277569.20 in reply to 277569.18
Date: 2/24/2016 5:28:47 PM
Maddogs-Hellas
IV.5
Overall Posts Rated:
13091309
No worries, it's all in good spirit, that's what matters.

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