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Elastic effect

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From: Quno

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288495.11 in reply to 288495.10
Date: 7/19/2017 1:26:39 AM
Bronx Wings
IV.4
Overall Posts Rated:
1111
I'm training multiple 18-21's year olds for my team, thats why I ask. I just want a team full of shooters.

From: GM-hrudey

To: Quno
This Post:
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288495.13 in reply to 288495.11
Date: 7/19/2017 1:13:00 PM
Overall Posts Rated:
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I'm training multiple 18-21's year olds for my team, thats why I ask. I just want a team full of shooters.


I find three seasons of JR with some jump shot for wingmen mixed in can create some fearsome outside shooters. You'll then want to mix in a few seasons of pressure and a few seasons of SB and you'll join me in the certified insane BB managers club.

From: Quno

This Post:
00
288495.14 in reply to 288495.13
Date: 7/19/2017 4:31:13 PM
Bronx Wings
IV.4
Overall Posts Rated:
1111
Yeah, once I see that the players who I want have good JS/DR/HA, I'm going to switch to pressure since thats a big problem along with low JS. How much JS/JR is needed to win with RNG/Motion/Princeton if you know.

Last edited by Quno at 7/19/2017 4:31:26 PM

From: GM-hrudey

To: Quno
This Post:
00
288495.15 in reply to 288495.14
Date: 7/20/2017 2:19:30 PM
Overall Posts Rated:
32293229
Yeah, once I see that the players who I want have good JS/DR/HA, I'm going to switch to pressure since thats a big problem along with low JS. How much JS/JR is needed to win with RNG/Motion/Princeton if you know.


Enough to score more points than you give up? ;)

It really is a floating target based on your league level and your defensive ability. The team I had built up through to about season 30 or so was kind of an outside team but really more defensive and was only moderately effective outside (but still awful inside, so that was useful). But because I had also prioritized making sure I had guys who wouldn't turn the ball over, who could rebound well and could defend, and mostly avoided fouling, a less-efficient offense could make up the difference with extra possessions and the extra bonus of three point shots occasionally going in. This time around, the team's much different, where I should be turning the ball over probably 50% more times than I am for some reason, and I haven't really even worked on creating the interior defense and my perimeter defense is less effective than it should be, but with a few annoying exceptions they're killers from outside, more so when I can actually stop playing training lineups and go with my preferred shooters.

I would say, then, the best thing to do is just start trying to build the team you want, see how things are going with it, and then adjust your plans as you find necessary, and of course there are always fools like me in the forums if you want to bounce things off other people.

From: Quno
This Post:
00
288495.16 in reply to 288495.15
Date: 7/20/2017 2:47:54 PM
Bronx Wings
IV.4
Overall Posts Rated:
1111
I don't understand elastic effect, the higher HA you have on your player is the faster OD trains? So if you have 14 HA and 3 OD, what can you expect?

From: Quno

This Post:
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288495.18 in reply to 288495.17
Date: 7/20/2017 8:10:40 PM
Bronx Wings
IV.4
Overall Posts Rated:
1111
Most the players I'm training is between 18-21. I saw the info Lemonshine posted and wanted to ask. Is SB training better if you don't want to 2-pos rebounding?

From: Lemonshine

To: Quno
This Post:
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288495.20 in reply to 288495.18
Date: 7/21/2017 5:00:54 AM
Overall Posts Rated:
14901490
The answer logically should be that:
a) you need to know what your target is, and for this you can use the coach parrot 'scout' sheet, at least to know whether the result is achievable or close to achievable. Don't forget to assume the skills have some sublevels, so a strong SB trainee can be anything between 8.00-8.99
b) Make sure you won't go over the 'budget' for each skill. Overbudgeting often happens with HA and DR because they do boost all other skills, but they also get trained when you train the other skills. In my NT player I had at 6 or 7 pops in HA/DR from secondary training and he started as a 19yo, so he was always a bit slow on training. Even if you assume they were quite close to the first pop then it is at least 4 or 5 and I would have gladly done without a few of them to be honest. You don't want skills like DR or HA taking eating into your cap when you could have more useful skills instead (for example my NT player is a Superstar potential so I had to be careful and I'm still training him even after he capped because of it). If you fail to account for secondary training you may have a player with a hole somewhere or a different skillset than you planned for
c) If you know what your final target is, the best idea is to train the fastest training skill provided that you make sure you won't go over budget after you train other skills.

So for example if you plan to have SB=ID, train SB before ID (because it trains a lot faster) BUT:
• stop training SB and switch to ID if the elastic effect is enough to make ID faster instead
• keep in mind you will have to train ID at some point and that will train SB too. So you will need to stop SB training shorter of your target
• keep in mind that IS or RB also train ID so if your goal is a low IS - high ID/RB/SB or a low RB - high IS/ID/SB build you will have to factor in the third skillas well
In practice this means: train SB first as it's the fastest (and it will set up the elastic effect for ID). Check that you won't overtrain SB after you switch to ID. If ID becomes faster than SB, then alternate the 2, but always making sure you won't over train a skill compared to your goal


Last edited by Lemonshine at 7/21/2017 11:21:38 AM

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