I pointed out I am not a native speaker. I used the word 'gripe' as I know it, with its first meaning in the Webster dictionary: "to complain naggingly or constantly; grumble". "To complain constantly" seems to be fitting the bill, and I've never seen this particular use as being derogatory. But then again, this is just me.
I particularly meant long-term problems with the players, not with the team. As in, no-one was on the shelf for 4 weeks, losing 3 levels of stamina and 4 levels of game shape. Or something like that.
Beyond that, being able to field a capable line-up even when you have 1 or 2 injuries is a part of managing your roster. Given that quite a number of these injuries were game only, I'd hazard a guess that you probably haven't had 3 players injured at the same time for more than 1 week.
A downside to such an idea is that a user can know that once they hit the threshold, none of their players will be injured for the rest of the season. That being said, if a user hits the threshold, they have been screwed by the random number generator often enough that the knowledge won't be a big advantage.
I thought the whole point of the cap was to prevent from being screwed by the random number generator too much. I don't like this idea for several reasons:
First, because any system with concurrent positive probability events is self-regulating (i.e. it is increasingly less likely to get a large number of consequent 'successes' - in this case, injuries);
Second, where do you draw the line? Do you control for the number or week total of injuries? How do yo deal with game injuries?
If you control for length, this system gives comparative advantage to teams who get several long injuries. Sure, they lose 1 or 2 players for a long time, but the rest of their squad becomes invincible.
If you control for number, then squads that sustained several short injuries are clearly better off.
If you control for both, well, then you get the worst of both worlds.
Third, it just feels plain artificial and unnecessary. It's a can of worms, and it creates more potential problems than it solves.
"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."