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Foul Trouble

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This Post:
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57629.10 in reply to 57629.1
Date: 11/14/2008 1:26:38 AM
Overall Posts Rated:
196196
Yang Dihong (2596831)

My all time favourite... i had to list him an unbelievable amount of times... he was one of the best trainees when i purchased him and this is an example of someone who it is simply not even worth training...

Now imagine getting the draftee of your dreams and his foul column looking like this guys no matter what you do.

From: CPeezy
This Post:
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57629.11 in reply to 57629.10
Date: 11/14/2008 2:47:08 AM
Overall Posts Rated:
00
Thanks all guys for this insight.. im new to this game and i never knew about this 'hidden' attributes



for example this guy is 1million and hes a baller rucker style and his bid is cheap.

lol and i look he averages 4 fouls per game and fouls out every other game... wow if i had the money and didnt know i would buy him and be like wtf

Edit: It's still not allowed to post listed players outside the transfer ad section

Last edited by BB-Patrick at 11/14/2008 9:20:35 AM

This Post:
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57629.12 in reply to 57629.5
Date: 11/14/2008 4:52:46 AM
Overall Posts Rated:
204204
You're right about some players being more physical than others, this has indeed been confirmed by BB-Charles, but I don't believe the amount of shots is based on a hidden attribute. I think the amount of driving compared with handling and the ability to shoot decided the amount of shots. That would make a lot more sense then a 'hidden' attribute in this case. I believe driving adds chances, handling and shooting decide if the shot will be taken. I also think that shotblocking is the opposite of driving, so that would lower the chances of the opponent.



Last edited by Arsjitekt at 11/14/2008 4:54:42 AM

From: Arsjitekt

To: RiP
This Post:
00
57629.14 in reply to 57629.13
Date: 11/14/2008 5:17:12 AM
Overall Posts Rated:
204204
I don't know about that...

I wouldn't be surprised if there's hidden aspects in every part of the game. For example, my pg has prolific passing bordering on sensational and he only averages 3.5 assists per game. I've seen other guys with far less in terms of passing skill have much more assists. There's definitely got to be something to that.


That kind of difference is possible, but i think that relies on the players skills and the tactics used, for instance, when playing motion a point guard won't give that much assists, because he'll shoot a lot more, when he has got the ball. but you'll probably notice that your center will give more assists. Whwn you're playing for instance look inside the player willprobably give more assists. But when the receiver isný very good at shooting, the player giving the pass woný get a assist on his name. So you see there are a lot of possibilities.

This Post:
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57629.15 in reply to 57629.12
Date: 11/14/2008 8:51:26 AM
Overall Posts Rated:
00
Like i said, i have compared a lot of cases where players had the same skill set and more or less same opponent strength and include different tactics. On top of that i have compared low driving vs high driving players. It does seem that driving has an impact on the amount of shots, but not entirely. I have had several players with mediocre driving, attempting over 20 shots on average. Where as some sensational drivers taking around 10. This is also the case when i had a mediocre driver, trained to sensational driving. The shot attempts increased but not drastically. Which i come to the conclusion that several factors affects the amount of shot attempts. Team chemistry, experience, driving and most importantly the hidden factor. Why do i think the hidden factor is the most important? I believe that ever player has a base amount of attempting shooting. It will increase or decrease based on driving, experience and your team members( their shooting attempts.) I mean they can't all shoot 20 attempts. It will probably divided among the players. :)

I've introduced the hidden factor, before it got confirmed by the BB, 3-4 seasons ago and called it "personality" factor. Which would explain the amount of fouls and the amount of shot attempts. Back then, i also analyzed a fair amount of games in order to back up the hidden factor argument. After 4 seasons I'm convinced that the amount of attempted shots by a player is indeed linked to the hidden "personality" factor. I've traded a lot of players in the past seasons and i have a fairly good idea what to look for in a player based on statistics and other data, in order to figure out how they'll foul or shoot :)



Last edited by Legen...Riceball...Dary! at 11/14/2008 8:52:44 AM

This Post:
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57629.16 in reply to 57629.5
Date: 11/14/2008 11:49:00 AM
Overall Posts Rated:
3535
Also you might wonder why some players tend to shoot more than other players with the same skill set. That, as well, is linked to the hidden attribute.

I think the same.

Going back to the foul problem:
We all know that a player in foul trouble will defend less effectively. Do you think this is also reflected in the team ratings? Personally I doubt it.


This Post:
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57629.17 in reply to 57629.15
Date: 11/14/2008 12:49:43 PM
Overall Posts Rated:
204204
Okay, well then that should be the only explanation. So you could say that when buying players, you should look at the boxscore too.

This Post:
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57629.18 in reply to 57629.17
Date: 11/14/2008 12:53:20 PM
Overall Posts Rated:
506506
Yeah the boxscore is definiately important. Basicly I just won't buy players who average more than 3 PFs a game, except when they are really special hehe.

This Post:
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57629.19 in reply to 57629.18
Date: 11/14/2008 1:31:45 PM
Overall Posts Rated:
9292
Or very cheap :D

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