I probably err on the side of a slightly too-large team, but what I do is keep 3 people at each position, and then a couple other random guys. The way the "training week" is set up, your first two games of the week (Sat and Tues) are "real" games, then Thursday is your scrimmage game (unless you are in the Cup). So basically what I do is after my two real games each week, I look at the roster and make sure anyone who has already gotten 48+ minutes is not even "active" for the game. (No matter how large your team is, you can only have an active bench of 12 players in any given game).
As for trainees, if you are training just one position (e.g. Center), then 3. If you are training two positions, then 5 or 6. In a perfect world, there are enough available minutes to train 3 players at exactly 48 minutes per position trained; in practice, it is almost impossible to achieve that. What I have discovered is generally I can guarantee myself getting 2 players per position a full 48, and then the third at each position ends up with somewhere in the 35-45 range. Not ideal but better than nothing I suppose.
Another thing people sometimes do is to use that "third" trainee slot per position to help buff up a (young) starter who normally plays somewhere else. For example, if I was someone focusing on just training PG's, I would have two true PG trainees and then in that third game each week, put one of my SG's (assuming they were young enough) in the PG slot just to help buff them up some. Or if I was training, say, both PG's and SG's in one-on-one (which trains mostly driving, with some handling and jump shot also), I might have only 4 or maybe at most 5 trainees, and then with the extra "available" minutes during the scrimmage each week, put my SF in one of the guard slots. This approach works especially well with SF's, as they can benefit from basically all of the skills in the game, whether guard skills or big man skills.
Last edited by J-Pop at 11/14/2008 4:48:37 PM