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Game engine and tactics

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This Post:
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90482.10 in reply to 90482.8
Date: 5/19/2009 10:38:27 AM
Overall Posts Rated:
2222
I don't think I've seen a single game which went from +30 to +8, though I have no doubt they exist. I just don't think they're common enough to present a significant problem.

I am not quite sure on the precise number either (could be 12 or 14, too). But I do know for a fact sending the starters back in is built into the GE.


few users complained using BB-mail that they are not in play-off cause they teams let backups to play and they needed +32 pts. to reach play-offs line and instead of that they got just something around +12 pts. after having +30 pts.

ZyZla - ZyZlūnas ZyZlavotas ~c(=
From: ZyZla

This Post:
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90482.11 in reply to 90482.3
Date: 5/19/2009 10:44:01 AM
Overall Posts Rated:
2222
I think it's part of the game that sometimes big men take those bad decision threes. Usually in basketball starter C-s have more than 1 attempt behind the arc anyway.
Considering you're goto guy tactic. Then I think there should be double-team tactic aswell. How exactly do you plan to implement that? He takes all the shots in the end? Even if he is double-teamed, will the clock run out when he can't get a shot?, will he shoot really bad shots with 2 guys guarding him? If you want him to shoot only when he has a good shot then you're best player usually does that now already.
I would love to win a game letting everyone shoot and just use a double-team tactic on the player he has chosen just one man to shoot.
Basically I agree with you're suggestion of letting people decide from which point you're coach considers the game a blowout etc.
I would like to add that I would not like this game to turn into "choose a tactic for every man for every quarter" type of game.


in this case would better to choose two or three players who shouldn`t try to score from three, cause for example I have two SFs and one of them is for outside tactics and other for inside tactics but then I play outside tactics and then starter SF is substituted so inside player try hard to score from downtown but most of the time I just get nervous looking how he miss shot after shot...

ZyZla - ZyZlūnas ZyZlavotas ~c(=
From: Kukoc

This Post:
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90482.12 in reply to 90482.11
Date: 5/19/2009 11:25:14 AM
Overall Posts Rated:
13361336
I think you should win the game before the game goes to those desperate three pointers. In real basketball games if you know the opposing team shooters then you have specific orders for your team to not let some guys get the ball from out of bounds (off-the ball guarding) or let that guy shoot (PF-s) and double team the shooter (SG,SF or whoever). You would leave Perkins or Garnett open at the three ball to go double team Allen or Pierce. Correct? If Garnett decides to shoot and makes it you still made the right call. 95% of the time you will win letting Garnett shoot the 3.

From: ZyZla

This Post:
00
90482.13 in reply to 90482.12
Date: 5/19/2009 11:52:41 AM
Overall Posts Rated:
2222
you just don`t get the point (= I`m saying that I can`t stand to look how my SF who is inside player not outside and then I play outside tactics goes from subs to the court, he tries his best shooting from three but he miss most of the times... it`s pretty much clear that I would give him orders to try to shoot from inside instead of outside, so it would be nice to be able to give for couple of players to avoid three point shots as much as possible. I`m not talking about real basketball as it`s not possible to even try to compare... We don`t even have players who would have most of their skills at level 20 and couldn`t even aford* to keep such a players in our teams.

anyway we forgot about most important part of suggestion about being able to chose lines from those backups are coming in as starters

ZyZla - ZyZlūnas ZyZlavotas ~c(=
From: ZyZla
This Post:
00
90482.14 in reply to 90482.13
Date: 5/20/2009 4:19:48 PM
Overall Posts Rated:
2222
After long discussion in forum BB-Lithuania community agreed that there would be enough if we would get possibility to change points gap manually instead of BBs given same one for everybody.

and take to consideration that there should be changes in game end logic that winning team should make some fouls as well to avoid three point shots trying to foul worse free throws shooter on opponents` team side.


Best Regardas,
BB-Lithuania community

ZyZla - ZyZlūnas ZyZlavotas ~c(=
From: docend24

This Post:
00
90482.15 in reply to 90482.14
Date: 5/20/2009 8:48:12 PM
Overall Posts Rated:
154154
After long discussion in forum BB-Lithuania community agreed that there would be enough if we would get possibility to change points gap manually instead of BBs given same one for everybody.

and take to consideration that there should be changes in game end logic that winning team should make some fouls as well to avoid three point shots trying to foul worse free throws shooter on opponents` team side.


Best Regardas,
BB-Lithuania community

That would be a nice addition.

Uhm, no. It does not happening (much) in RL. Cause it is often a bad strategy. Are you aware of the rule that in last minutes you can't play hack-a-shaq because they will still get the ball?

From: ZyZla

This Post:
00
90482.16 in reply to 90482.15
Date: 5/21/2009 9:11:26 AM
Overall Posts Rated:
2222
sometimes you are 3 point in front and on the last sec opponents score from three and you have to play overtime, so why team which is in front can`t make clever decision and make foul as opponents would be send to free throws line and be able to score just 2 points instead of three... I would like to see this at least sometimes.

As well I would like to see at least once per game situation there player would sore with foul and make 3-4 points from the attack with bonus opponent foul.

ZyZla - ZyZlūnas ZyZlavotas ~c(=
From: docend24

This Post:
00
90482.17 in reply to 90482.16
Date: 5/21/2009 9:18:24 AM
Overall Posts Rated:
154154
Because it is difficult to do it and avoid any mistake in the process. You can't foul off the ball and you need them to shoot only 2 free throws. Time left is crucial factor here as this can repeat many times in last minute if you choose to do so. Trust me it looks great and obvious on paper but it is hard to master it. Even coaches like Larry Brown don't do that and rather rely on good defense forcing a non-shot or missed shot. Long term it pays off.

From: ZyZla
This Post:
00
90482.18 in reply to 90482.17
Date: 5/23/2009 12:07:15 PM
Overall Posts Rated:
2222
I still can`t understand how coach lets to play to the player who shoots 7-32... it`s impossible to even watch the game then you see how you player misses 10 time in row and still tries and still misses... I would be coach I would shout "get a hell out of the court you stupid baster"

I don`t care that he scores 18 points, but he does a lot more damage then good to the team.

So I think game engine should think sometimes and take such a players out, at least for some time that they would think what they are doing on the court...

Last edited by ZyZla at 5/23/2009 12:17:44 PM

ZyZla - ZyZlūnas ZyZlavotas ~c(=
Message deleted
From: ZyZla
This Post:
00
90482.20 in reply to 90482.18
Date: 5/25/2009 9:26:27 AM
Overall Posts Rated:
2222
Some of the users managed the idea that there could be different plan for offense and for defense, no we one and the same for both, but plenty of teams in reality stands in one positions in offense and changes in defense

example:

Offense:

starters subs
player PG A player PG B
player SG A player SG B
player SF A player SF B
player PF A player PF B
player C A player C B

Defense:

starters subs
player SG A player PG B
player PG A player SG B
player PF A player C B
player SF A player PF B
player C A player SF B



that means that they can change players they defend on the court.

In my opinion it to hart to make develop for BBs. But community are talking about this so I represent them in global forum.

ZyZla - ZyZlūnas ZyZlavotas ~c(=
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