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Good First Steps as a Manager?

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From: Majlajuna

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91580.10 in reply to 91580.9
Date: 5/26/2009 2:17:33 AM
Overall Posts Rated:
22
exactly.

and it's jsut as hard to give full training to 5 players.


I mean if you don't give a crap about winning games, yeah, go for the training but if you want to do this you would also have to rest your best players for every other game, and for the games taht you do play them 48 minutes, you're gonna mess up your game because of stamina and etc.


why do you think this guy lost:

(12827779)

Last edited by Majlajuna at 5/26/2009 2:18:28 AM

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91580.11 in reply to 91580.10
Date: 5/26/2009 3:12:58 AM
Overall Posts Rated:
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Because he played 2-3 zone against RnG?

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91580.12 in reply to 91580.11
Date: 5/26/2009 5:14:27 AM
Overall Posts Rated:
343343
Well the 2 ways to earn money is 1)Arena 2)Selling players, thats why i much prefer the 5 players training. For example, i this season i sold 1 of my trainees, and with that money i bought a good player on a position that i dont train. I am 2 great players away from being complete team so i will continue that tactic (training 5 selling 1 or 2) When i buy those 2 players i will switch to mono training couz is much faster. I train 5 players for a season and i rarely fail to get them all 48 minutes

An other good idea how to play is to adapt on u r opponent. Considering that most on your division are not experienced managers, you can easily changing u r strategy and comfused them.

From: Verek
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91580.13 in reply to 91580.12
Date: 5/26/2009 11:19:21 AM
Overall Posts Rated:
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What's the best way to begin expanding the arena? Bleacher seats first? I can't imagine I'd be able to fill luxury boxes in the lowest division...

And I guess it's best to aim for training either 2-3 players at one position, or 3-4 players at two, from what everyone has been saying, at least. As far as training regimes, am I better off training, say, all complementary skills for a certain position for a week or two at a time throughout the season, or is it better to focus on one skill for a long period of time?

From: iigor

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91580.14 in reply to 91580.13
Date: 5/26/2009 11:48:31 AM
Overall Posts Rated:
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There is really no "best" way to do any of these things. As you become more experienced, you'll find that certain things work better for you, and give you the competitive advantage you're looking for.

For arena expansion, do a bit of math and figure out how much revenue your arena generates per seat. That will give you an idea of where you should expand. Figure out the demand and price your tickets accordingly. Also, you can do a bit of research and see what other successful teams (in your division) have done with their arena (expansion, prices). No need to rush here.

As far as training, figure out what strategy you want for your team. If you want your team to be balanced, train a bit of everything throughout the season. If you want the focus to be on offense and shooting, you can mostly spend time on jump shot, outside shooting, and one-on-one training. I would personally recommend against training just one skill. It increases the salaries of the players, and allows other teams to implement tactics to take advantage of the skills that are not trained.

Look at the match ratings and statistics. Figure out what your team needs now, and what it will need down the road. Develop your own strategy.

Good luck!

Last edited by iigor at 5/26/2009 11:54:46 AM

From: toto_api

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91580.15 in reply to 91580.1
Date: 5/27/2009 7:44:40 AM
Overall Posts Rated:
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Most of your advice is quite good (very good to be exact) but it lacks the basic advice like the abilities of his players.

If you want to be a outside shooting team try to sort your players with Jump Shot or Jump Range (you can see this on your roster page, this is a drop down menu). You can see if the majority (approximately 10 players in your team) of your players has a high rating of JumpShot or JumpRange ability for your team to be a RUNandGUN team or MOTION team. And try sorting your players with their Inside Shot, if majority of your players have a high rating on this skill then your team would be a LOWpost or LOOKinside team.

And try regarding the rebounding skills of your players. Like in real basketball, "THE ONE WHO CONTROLS THE REBOUND CONTROLS THE GAME".

And when you want to buy a player to increase your team strength try sorting your pick with the abilities that will increase your team strength.

For example if your team is a RUNandGUN team try searching players with AVERAGE to RESPECTABLE JumpRange and JumpShot. And with a MEDIOCRE to RESPECTABLE Handling because Handling plays a important role in making a GOOD SHOT of your player(well I could be wrong, so just correct me if you think im wrong).

For LowPost or LookInside Team. Try searching players with MEDIOCRE to RESPECTABLE InsideShot skills. And a good rebound skill also a good handling skills to lessen your turn overs.

Most new players doesn't have the idea on what to do with their players. Does wasting their time buying and selling players. And sometimes they would sell their best players with a good skill. And not realizing that they sold their best player. This is based from my experience. hehehe.


From: Verek
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91580.17 in reply to 91580.16
Date: 5/27/2009 1:22:25 PM
Overall Posts Rated:
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Thanks for all the tips, everyone. My team is definitely set up to be a Run N' Gun team at the start, and I'll be training guards as well. I'd say my team is fairly strong, if only because almost everyone else in my league is a bot team. I guess I'll see what happens in the new season, and if I'll get any good guard trainees in the draft.

It almost seems like a good idea to grab 18 year olds on the cheap right now since they'll presumably be aged at the beginning of the new season. Would it be, or is the difference in training speed between an 18 and a 19 year old that big?

From: Verek

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91580.19 in reply to 91580.18
Date: 5/27/2009 5:24:42 PM
Overall Posts Rated:
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Well, I've already established that I probably only want to train 4 or 5 players at the most at one time, and that's while training at both the guard positions. So I'm not looking to fill my team with youngsters, just making sure I've got the trainees I need. I have two guards right now that are both good enough to start. The SG is a better player and has higher potential, so even though he'll be 19 shortly, he should still be pretty good for me. The other is already 19, and only has starter potential, so I may be selling him at the beginning of the season to make room for either a good draft pick if I get one, or another 18 year old that I'll try and snap up when the next season begins.

Otherwise, I'm already in the process of strengthening my big guys, which is probably the weakest part of my team at the moment. Trying to get a veteran on the cheap that should be a defensive presence. If I can grab one, I'll have three decent big men to share minutes at PF/C. But otherwise, I'm starting to feel like I'm in pretty good shape.

Now, when it comes to a training regimen, since I want to train guards, would rotating two weeks of training at a time between Handling, Passing, Jump Shot, Outside Shooting, and One on Ones be an effective regimen? Should I throw some Stamina and Free Throws in there too, at a week each? Pressure might also be a good idea, for perimeter defense. Just trying to get a schedule worked out now so I'm not wasting weeks of training when the new season starts.

From: Heathcoat

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91580.20 in reply to 91580.19
Date: 5/27/2009 6:21:27 PM
Overall Posts Rated:
9191
I would strongly suggest alternating between Jump Shot and Pressure training bi weekly. The thing about Handling and driving is that many of the guard training also slowly trains HD and DR, so I would hold off on that myself. A great link to check out is the training speed analysis thread. If you click on the 'help' link you are taken to the link thread, and the first link is the training speed analysis thread. A very good place to start when it comes to selecting training.

Looks like you are on the right track. Once you get your lineup set I would suggest trying to get some seats built for your arena. The cool thing about BB (over HT) is that there is no 'ground breaking' fee. You can add as many or few seats as you like at a time without extra fees. Good luck!

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