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about stamina

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From: yodenden

This Post:
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9988.10 in reply to 9988.9
Date: 12/14/2007 1:43:05 PM
Overall Posts Rated:
00
I think Game Shape = moral

From: Boogz

This Post:
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9988.11 in reply to 9988.10
Date: 12/14/2007 1:48:18 PM
Overall Posts Rated:
1313
well then we should just leave it there and change the stamina thing to a bit more normal, when you play 42minutes in a week with 2 games and go to trainings also staminda shouldn't drop..

This Post:
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9988.13 in reply to 9988.1
Date: 12/16/2007 11:28:44 AM
Overall Posts Rated:
44
I made this suggestion before, that there be a maintenance level associate with the number of minutes played.

So for 48 minutes it might be average, 40 minutes mediocre, 32 minutes inept, 24 minutes awful, 16 minutes pitiful, 8 minutes atrocious, 0 minutes sub-atrocious. And perhaps 56 minutes respectable, 64 minutes strong, and 72 minutes proficient.

Each week a player's stamina level would drift toward the maintenance level based on the minutes he played. In addition, stamina would not drop if a player played more than 48 minutes. So even if a player missed 48 minutes one week and his stamina dropped a tad, he could make it up in in subsequent weeks, unless it was very high.

If a player is injured, then his stamina would drop, but he could recover simply by playing. There would still be the availability of team training if you so chose.

The problem this week appears mainly related to stamina being capped and tiny drops below the cap. The simplest solution would be to remove the cap, and let a player have a higher stamina level. The higher stamina level might have little or no effect on games, but would simply be a reserve. Alternatively, very high levels of stamina might provide some protection against game shape drops due to playing too many minutes.

This Post:
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9988.14 in reply to 9988.12
Date: 12/17/2007 3:48:00 PM
Hapoel Naan
II.2
Overall Posts Rated:
1515
As I wrote in the global:

I think the developers mixed up a bit in that field.

There are two separate fields one is stamina and one if game shape, most of the times when a player is injured he can still keep his stamina, for example if a player break a finger he can't play, nevertheless he can run and keep his stamina, what he should loose is game shape.

Also as the rules says, there is nothing between stamina and minutes played, to run around the building players do not need game time.

So, stamina should drop during time if you don't train it, but has nothing to do with game time.

This Post:
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9988.16 in reply to 9988.15
Date: 12/18/2007 1:41:35 AM
Overall Posts Rated:
303303
Let's concede that this figure is accurate.
It implies that 79% of the drops were greater than .02. How greater? We don't know.


I think (do not quote this as gospel) that this implies that 79% of players did not drop from the maximum highest level.

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Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
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This Post:
00
9988.17 in reply to 9988.16
Date: 12/18/2007 12:53:28 PM
Overall Posts Rated:
744744
Let's concede that this figure is accurate.
It implies that 79% of the drops were greater than .02. How greater? We don't know.


I think (do not quote this as gospel) that this implies that 79% of players did not drop from the maximum highest level.

That is not at all how I interpreted the News item. Let's see it again:
You might see a large number of stamina drops for players who were in proficient (9) stamina, but these drops were only very tiny; a check of the database shows that 21% of players on human-controlled teams who dropped a level in stamina in fact only dropped 0.02 of a level or under

To me that says that 79% of the human-controlled players who dropped a level in stamina dropped a percentage greater than 2% of a level of stamina.

Fact is, if I have players dropping a level in stamina while I'm training stamina, then there is a drop exponentially greater than 2% on that player.

Edited by darykjozef (12/18/2007 12:53:55 PM CET)

Last edited by darykjozef at 12/18/2007 12:53:55 PM

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This Post:
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9988.18 in reply to 9988.17
Date: 12/18/2007 2:50:14 PM
Overall Posts Rated:
303303
Fact is, if I have players dropping a level in stamina while I'm training stamina, then there is a drop exponentially greater than 2% on that player.


Perhaps you're right - it's not something I can say either way with any degree of certainty.

Hell, I trained stamina and had 4 guys drop.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
9988.19 in reply to 9988.18
Date: 12/19/2007 6:42:39 PM
Overall Posts Rated:
744744
I suppose we'll see just how much difference 24 minutes makes come Thursday night.

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Keep your friend`s toast, and your enemy`s toaster.