BuzzerBeater Forums

Help - English > hyper-inflation?

hyper-inflation?

Set priority
Show messages by
This Post:
00
268635.108 in reply to 268635.99
Date: 4/14/2015 6:07:29 AM
Overall Posts Rated:
16031603
Whats make you i think i don't know anything about macroeconomics


First of all I don't know who Marmin is and I never said about capping income, but about taxing SAVINGS. The fact that you have a degree in Business and Finance should be enough to know the difference, but then again... I won't ride the stereotype... You throw everything into a pot, stir around and then write up some complete nonsense. Real talk.

If you really want to bring up the "capping is communism" theory... US leagues impose caps on Team and Player salaries. LeBron could make 50 mil in a "free market" there have to be limitations though. I recommend you move to China - no commies there.



Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
00
268635.109 in reply to 268635.26
Date: 4/14/2015 6:07:36 AM
Overall Posts Rated:
14901490
If there were no mechanism for a manager to adjust by creating their own players or by choosing not to, as circumstances warrant, that would be a severe problem.
sorry for coming in late to the party, just reading through. I think the training speed is too slow for people to be able to effectively choose their optimal strategy (especially with significant changes to the market, which may be affected, among other things, by decisions made by the developers, therefore entirely in the hands of the people running the game) and the free agency market isn't managed appropriately based on contingent market conditions to reduce the issue of very high inflation or deflation (a change every 10 seasons is just not good enough)

This Post:
00
268635.110 in reply to 268635.42
Date: 4/14/2015 6:22:54 AM
Overall Posts Rated:
14901490
A team 1$ in red or a team 499,999$ in red are not pumping money into anything except outside of BB. Nobody get their money.
They are paying players' salaries. Salaries are part of the cost of a player. So they are spending their money in the transfer market in a way. You can easily understand this considering the purchase price as the upfront price and the salary as a deferred price paid for that player (then you'd need to estimate his value at the end of his useful life).

This Post:
00
268635.111 in reply to 268635.46
Date: 4/14/2015 6:33:08 AM
Overall Posts Rated:
14901490
The fact that you don't understand that the majority of money teams spend each week (player salaries, staff salaries, arena building, staff acquisition, etc.) is money leaving the economy, and that in fact this is the only way a team can go bankrupt (since it is impossible to participate in the transfer market unless you have a positive balance), simply continues demonstrates your complete lack of understanding of how the game works.
Well it seems that we have more than one not understanding the basic principles of how economy works in this game. If you think Prices and Salary are two separate things and do not both affect the way inflation/deflation works in this game, then I'm sorry, but you and also Perpete should refrain from posting.

Anyone else out there who thinks the cost of a player is just what you pay upfront in the auction? Anyone else who thinks inflation in the upfront price is not affected the salary of the player? Anyone who wants to make the same brainless comparison between staff/arena (whose cost and benefits are not linked to any kind of market dynamic) and players (whose value varies over time due to market dynamics even as their skills do not change)? I have more space in my little pink book.

Last edited by Lemonshine at 4/14/2015 6:34:07 AM

Message deleted
This Post:
00
268635.113 in reply to 268635.47
Date: 4/14/2015 7:23:37 AM
Overall Posts Rated:
14901490
If there are more players, prices recede.
I say no, too much cash chasing too few worthwhile players is the root of the problem.
Bravo. So please go and ask that someone has a look at the free agency thresholds before it's too late. Or do you want to wait another year or two so that the people, who started training in the last couple of seasons, have fully trained players? Even lower potential players (say allstar) take around 4 seasons to train...

If prices are rising and you fear not having the money to pay them, then create the players yourself.
I say no, too much cash chasing too few worthwhile players is the root of the problem.
Too slow. When you have to change your approach to the game, you can't expect people to wait around for 1 or 2 years. I mean you can, of course, but don't expect all of them to stick around. I'm not sure that's such a great idea going forward. In general I'm not sure the unwillingness of the hardcore managers to compromise on the game being very hard, very slow and exceedingly testing on new managers (or those who need to rebuild from scratch) is a good thing for the game either (and I like the complexity of it, mind you).

If there are more players, prices recede.
I say no, too much cash chasing too few worthwhile players is the root of the problem.
Yes and in this neverending thread I haven't seen you or pretty much anybody else proposing solutions. And the only realistic solutions are changing the FA market and/or changing training and/or changing the way taxes work. Unless, of course, you'd like to see the effects of the current economy in the next 4 seasons as the cash dries up to money sinks and taxes.

Edit: solutions have been proposed, I just didn't get there yet

It's a shame that you can actually realize the root of the problem and focus so much on things incidental to the problem.
I say no, too much cash chasing too few worthwhile players is the root of the problem.
Right, but you do realise the root of the problem. However, as an example, I have yet to see sale taxes mentioned anywhere as having to do with the root of the problem and the lack of supply, as you put it. I suppose it's the same way Germany had nothing to do with WW2 and Belov had nothing to do with the US being whopped in the Olympics by the Russians 40 years ago.

Edit: Mr. Glass pointed out that taxes who hit people who would otherwise willing to sell do not help the supply side

The guy who spent time training his players matters just as much as you do. And robbing him to keep prices low for you is just as wrong as it would be robbing you to keep my team afloat.
I say no, too much cash chasing too few worthwhile players is the root of the problem.
Robbing? So the price set by the market is ok sometimes, but not other times? Wow that's convenient , isn't it!? So what's the difference between you crying because prices were too low yesterday and the people who cry because prices are too high today? None. The only difference is your personal idea and other people's personal idea of what the correct prices should be.

Others, like me, observe that high inflation or deflation is generally not good for any economy, including this game's. Therefore one is as bad as the other and the developers should step in with measures to smoothen the rate of inflation/deflation, so that we avoid situations where a 33yo player is worth 200k at the beginning of the season and 400k at the end of a season with worse skills. The same way, you should avoid that a 19yo is worth 400k at the beginning of a season and drops to 300k after being trained for 14 weeks.

Last edited by Lemonshine at 4/14/2015 9:05:28 AM

Message deleted
This Post:
11
268635.115 in reply to 268635.74
Date: 4/14/2015 8:01:41 AM
Overall Posts Rated:
14901490
I think that rarely does a team blow out it's entire cash-wad on buying players (but if/when that does happen, I agree that would be pumping 100% of their newfound cash into the transfer list economy). However, there are many other cases that drain a new team's bank account - I think more times it is the salaries of their purchased players that sinks them
I can't agree here and tend to agree with Mike Franks. Most new managers will buy players before staff (or both at the same time) and before building arena. I did that. Most new English managers who came into the chat did that too. All the managers in my Utopia league spent money on players right off the bat (and they built the arena). So, if also experienced managers did that, I believe it's safe to assume that an inexperienced manager will blow a substantial part of the cash he's given on players. You can debate if that part is 90%, 80% 60% or whatever, but these managers do purchase players and they do pay their salaries (waved partially for the first 4 weeks).

They even introduced trade restrictions to avoid a new team paying a few thousand dollars for $200k salary players for this very reason. So yeah new teams blow money, a lot of money on players, although they are restricted to the $300k+$50k*4=$500k plus profits in the first few weeks.

Also, the salary is part of the cost you pay for a player. It's a deferred price you pay for his services. Now you can say that inflation only affects the upfront price, but that's not how it works. Rational people will look at the overall cost when deciding whether to buy or not.


Last edited by Lemonshine at 4/14/2015 8:03:47 AM

This Post:
55
268635.116 in reply to 268635.111
Date: 4/14/2015 8:16:43 AM
Overall Posts Rated:
312312
I never said that the cost of a player is just what you pay on the TL to acquire him.

But what you pay in salary does not go into the user economy. Which was what the discussion you cribbed a very small portion of, and apparently failed to understand, was about.

But please do add me to your little pink book - I've read enough of your posts to know that I don't value your opinion much at all.

This Post:
00
268635.117 in reply to 268635.80
Date: 4/14/2015 8:53:28 AM
Overall Posts Rated:
14901490
When everybody signed up to this game they were expecting a basketball world simulation, right? So, let's see what happens on the real basketball world out there...
- In the mid-70s the average NBA salary was about $130k, in the mid-80s it was about $300k, in the mid-90s it was about $2.5M, in the mid-00s it was about $4M and in the mid-10s the average NBA player is going to make more than $5.5M due to the new TV deal... Talk to me about inflation, right?!?
- Joe Johnson is going to make nearly $50M over two seasons, Eric Gordon will make $30M over two seasons, Gerald Wallace another $20M over two seasons and JaVale is going to make nearly $15M a year for throwing passes in the sixth row. Talk to me about overpaid players, right?!?
Here in BB we expect our economy to be stable (just like the NBA with only 2 lockouts during the last 15 years), rewarding the ones that train (just like Minnesota got rewarded for developing 18-year-old Garnett into a HoF or turning Love into an allstar). That's a very reasonable thing to ask....
Sorry for being sarcastic and cynical but...
This is basketball business people! There are always going to be overpaid players! There are always going to be higher transfer prices than the ones we consider fair! There are always going to be teams that run smoothly yet unable to succeed! I don't know about you, I have $1.5M in the bank and I can't wait to spend it on players! This is the basketball business people! This simulation is really accurate! Enjoy!
I'm not sure how someone would even come up with something so smart.

Dude, I hope you have no idea what you're talking about because the alternatives are significantly worse.

Anyone with basic knowledge of how the NBA works is aware that player contracts are tied to overall league earnings (to be precise 50% of "basketball related income" which includes the TV money. In the past it was more than 50%); and that there is a (soft) cap to team salaries.

You talk as if a player's salary is completely disconnected from the money his team makes. In 2008 the TV money for the NBA went from $367 million to $900 million (2.5 times). All american professional leagues' renegotiations of league wide national broadcasting rights have led to a massive inflow of cash to teams in the last 10 years. The new NBA TV deal is estimated to take the $900 million of the current TV contract to anywhere between $2.2-$3.5 billion depending on whose numbers you use.

But even without the upcoming enormous television money hike, let's compare the $2.5 million Magic Johnson was making in '84 to the $30 Kobe was making in 2014. That's 12 times. Now take the league wide revenues to teams and you're looking at $120 million back then to $4.8 billion in 2014. See anything strange? That's 40 times over....

So going by this unflappable logic, my question is: if prices for players in BB is now 2-3 times as it was 4 seasons ago, when the hell are my gates gonna be 2-3 times higher as well???

Last edited by Lemonshine at 4/14/2015 9:20:17 AM

Advertisement