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The top priority should be ???????????

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This Post:
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264484.109 in reply to 264484.108
Date: 11/1/2014 7:38:07 PM
Overall Posts Rated:
234234
That was my point - there are casualties on both sides. When you play against tank - you are bored. When you tank for two seasons - you get bored.

And as long as you one can make good profit on tanking - people will tank. Rising minimal salary could help or making spectators devastate their arena when loosing by 100 points ;)...

This Post:
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264484.110 in reply to 264484.109
Date: 11/1/2014 9:13:51 PM
Overall Posts Rated:
536536
I like the idea of having your fans riot and destroying part of your arena when you lose by a large margin.

Certainly would deter tanking even more

This Post:
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264484.111 in reply to 264484.110
Date: 11/1/2014 11:02:52 PM
Overall Posts Rated:
536536
Okay I have drawn up another poll and included in it 3 great ideas from the discussions in this forum and also excluded from it the 4 bottom vote getters from this original poll

Please vote at (264729.1)


Please join the discussion at (264729.1)

Last edited by Sid Vicious at 11/2/2014 4:13:48 AM

This Post:
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264484.112 in reply to 264484.101
Date: 11/3/2014 9:42:39 AM
Overall Posts Rated:
32293229
My test of tests is for a non-LI team to play the same game twice once with LI, and once with whatever other tactic, and see if the can actually only win by not playing LI. Always I saw that even a team good at other offences was still better at LI.


Last season I didn't run Princeton or other outside offenses nearly as often because of concerns over GDP. Late in the season I picked up a very high IS player (especially compared to my other players) and ran LI in the playoffs. My team shot under 5% from the field in the first quarter and never really caught up - the 18 IS guy ended up shooting 20% from the field that game. Thanks to garbage time I cut the deficit from 21 to the final margin of 12, but I might be the one example of a team that did worse running LI than I would have with just about any other offense.

A link to my season on buzzer manager:
(http://www.buzzer-manager.com/calendrier/30851/?saison=28)

Now, to be fair, I lost to the same team in the same situation a few weeks back when I ran Motion into his low post, but the deficit was about 7 points give or take a bucket most of the fourth quarter. And part of the reason was that they were a better team. But adding an 18 IS forward and running LI still ended up killing my offense in the playoff rematch.

From: Yuck

This Post:
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264484.115 in reply to 264484.114
Date: 11/3/2014 10:31:26 PM
Cassville Yuck
III.3
Overall Posts Rated:
553553
Second Team:
Yuckville Cass
I can't figure out for the life of me why there are still micro nations. It just seems like common sense to start lumping some of the into regions of at least a hundred users so you can have two full divisions. I feel your pain.

This Post:
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264484.116 in reply to 264484.113
Date: 11/3/2014 10:59:06 PM
Overall Posts Rated:
32293229
Srry I don't use buzzermanager.

I think high IS bigs is a big mistake with trying to get LI to work...and if you had a team build for something else and picked up high IS thinking that would help.....

LI works if the team is built to flow, DR on bigs and IS on guards.


I didn't mention he had 16 DR to go with his 18 IS (plus 11 JS, 14 HA and 9 passing, though that's not really significant at this level). LI used to always work really well for me in lower leagues because I had good passing and handling all around, despite not having IS. In this case, I figured it would work better because if worse came to worse, I'd have the 18 IS maybe make a difference on contested shots and putbacks (especially with the LI rebounding boost). I think more than anything it was a stupid decision on my part based on frustration with last season, especially since I bought the guy thinking he'd work in an inside isolation and then went with LI anyway.

This Post:
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264484.118 in reply to 264484.117
Date: 11/4/2014 12:29:22 PM
Overall Posts Rated:
32293229
I guess my point is I find it hard, considering the salary formula, to imagine a player that is bad for LI that at the same time is any good for much of anything else.

The closest I can come to is a guard with no IS and a bunch of other stuff...but since IS costs him no salary.....its just gimped not to be LI capable.


If I didn't agree with you so much, I would think it was funny that you're saying that LI is always more effective as long as you have guards built to succeed with LI. ;)

Well, I still think it's funny. But it's accurate - the way the engine is set up definitely incentivizes that.

From: picia

This Post:
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264484.119 in reply to 264484.114
Date: 11/4/2014 4:23:12 PM
Overall Posts Rated:
234234
Well, that is not humanitarian, but when you have someone with an arrow through his you can consider him dead unless he/she is very persistant in being alive.

What would you do - help that arrow guy, or hundreds of others which are suffering from a flu, which needs just soft treatment, but left without help can die in hundreds?

All the micro nations altogether compose something like one medium-sized. It's basic economy...

Nevertheless it is a question of weather to wash hands or feet ;)...

I believe that there two ways of curing micro-nations:

1. drastic increase the number of players (app?)
2. Let people choose weather they want to compete in their (micro))nation or Utopia (as we have it now) - the most competitive place to be (but with tanking problem).

As we haven't moved to the second point I hope developers haven't abandoned the first option and are working on it.

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