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which training is better?

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103269.11 in reply to 103269.10
Date: 7/29/2009 5:14:54 PM
Overall Posts Rated:
00
So I don't say no to 47mins as it still is at least 90%


Definitely not that much.

There's a severe drop off from 48 to 47 minutes.



Oh. I have to trust you of course. Strange that I haven't noticed it.
Edit: Has to be my stupidity.:)


I told you there was a big dropoff ;P thats why i prefer option 1

This Post:
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103269.12 in reply to 103269.11
Date: 7/30/2009 9:11:05 AM
Kitakyushu
ASL
Overall Posts Rated:
12341234
48 minutes is 100% training and 47 minutes is less than 90%...If that is true, that is just stupid...To penalize a player who plays 99% of a game for that week with less than 90% training...Something smells funny...
I hope BB doesn't lose too many users because of shat like that..plus the new GI doesn't seem to be a hit..... Good luck.... peace

This Post:
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103269.13 in reply to 103269.12
Date: 7/30/2009 9:16:02 AM
Overall Posts Rated:
959959
i would say maybe 47 minute are 4% also nearly the doulbe loss then from a linear loss.

I trained often player with 43+ minutes(thats was my border in the past), and i would say those guys get at least 75% of the normal training, probaly a bit more.

This Post:
00
103269.14 in reply to 103269.12
Date: 7/30/2009 10:52:40 AM
Overall Posts Rated:
303303
It's always been that way, and we've been growing steadily.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
103269.15 in reply to 103269.13
Date: 7/30/2009 11:11:29 AM
Kitakyushu
ASL
Overall Posts Rated:
12341234
43 minutes is my limit too. I try not to have players play less than 45... Thanks...peace

This Post:
00
103269.16 in reply to 103269.14
Date: 7/30/2009 2:08:30 PM
Overall Posts Rated:
6565
obviously there are problems which should be solved. if there is a huge drop off, then game should let us dictate the exact minutes played by the player. there are ways to get a close number if not the exact 48, but still there is not a total control over training. i do not know if there is an idea about changing the whole gameplay, to a more in-the-game mode for managers, but both gameplay and training need more detailed versions to increase the entertainment in a logical way.

This Post:
00
103269.17 in reply to 103269.16
Date: 7/30/2009 2:20:53 PM
Overall Posts Rated:
303303
but still there is not a total control over training.


Nor will there be.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
103269.18 in reply to 103269.17
Date: 7/30/2009 3:37:39 PM
Overall Posts Rated:
373373
It seems that allways over 40 is good .

This Post:
00
103269.19 in reply to 103269.18
Date: 7/30/2009 4:17:53 PM
Overall Posts Rated:
303303
There is a marked dropoff if you go below 48 minutes.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
103269.20 in reply to 103269.16
Date: 7/30/2009 4:51:03 PM
Overall Posts Rated:
00
obviously there are problems which should be solved. if there is a huge drop off, then game should let us dictate the exact minutes played by the player. there are ways to get a close number if not the exact 48, but still there is not a total control over training. i do not know if there is an idea about changing the whole gameplay, to a more in-the-game mode for managers, but both gameplay and training need more detailed versions to increase the entertainment in a logical way.


That's what makes the game fun. You need to be good enough to manage your team and analyze your opponents to maximize minutes played. For example, if youre going to crush a team, your bench will get ALOT of playing time and that sort of thing. You just have to be smart about your players and the game as a whole

This Post:
00
103269.21 in reply to 103269.20
Date: 7/30/2009 5:42:07 PM
Overall Posts Rated:
6565
adjusting playing time of players is neither a skill of management nor fun for me. gameplay needs more details if the fun is concern here. things to distribute minutes among players are not secret for sure.

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