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BB Global (English) > Outside attack too strong ?

Outside attack too strong ?

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125704.11 in reply to 125704.10
Date: 12/30/2009 2:17:34 PM
Overall Posts Rated:
155155
The game you quoted;

Points per 100 shots --> The winning team dominated all 5 positions, the losing team should be glad the difference was only 13 points. Could have been 25 if he picked a fast paced offense instead of a slow paced offense.


Yes, I saw that. So now you are saying don't look at the flow rating... In fact, basically you are saying to no longer look at match ratings and only look at pts per 100?

What I am getting at is: how do the match ratings explain the complete shut down of the inside offense (whether in the actual game OR in the pts per 100), while the outside offense did better?

But even if your statement is true, why would be it be that absurd? Many oldschool players, I call them one-to-one guards, aren't teamplayers. DR/JS and some HD, you can find dozens of such players.


It is absurd, because once you get to a certain level of outside d in this game you can shut down any offense (whether it is outside or inside). That renders high level inside players almost useless and outside d is now king in BB, even though great inside players have much higher salaries.

It also makes no sense from a reality point of view, in spite of your explanation. If you can't pass the ball effectively, you are no longer a triple threat and teams can defend accordingly. That's true whether you run an inside or an outside offense.




Last edited by HeadPaperPusher at 12/30/2009 2:22:50 PM

Run of the Mill Canadian Manager
This Post:
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125704.12 in reply to 125704.11
Date: 12/30/2009 2:28:11 PM
Overall Posts Rated:
506506
Yes, it common knowledge that the Team Ratings are inaccurate and useless, and the Matchup Ratings are way better to look at.

A few months ago I made this thread exactly about this problem, I changed my mind now. Maybe you can have a read there, there are some great responses of BBs in there (112356.1).

Last edited by BB-Patrick at 12/30/2009 2:28:47 PM

This Post:
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125704.13 in reply to 125704.12
Date: 12/30/2009 2:38:36 PM
Overall Posts Rated:
155155
Yes, it common knowledge that the Team Ratings are inaccurate and useless, and the Matchup Ratings are way better to look at.


The match-up ratings are not so useful, either. You can see if you were jobbed in the game, but that's about it. It gives you no idea why (except: my SG took all the shots, but he was a crap option). I do not subscribe to the belief that the team ratings are useless, but it is an easy way out if you do not want to discuss the issue. There is no other way to analyze matches unless you know the skills of all the players.


A few months ago I made this thread exactly about this problem, I changed my mind now. Maybe you can have a read there, there are some great responses of BBs in there (112356.1).


You will see that I replied quite frequently there, trying to get a better understanding of the situation. I would be interested to know what changed your mind, since there is no possible way to discuss the results from matches.



Run of the Mill Canadian Manager
This Post:
00
125704.14 in reply to 125704.13
Date: 12/30/2009 2:51:43 PM
Overall Posts Rated:
506506
I do not subscribe to the belief that the team ratings are useless, but it is an easy way out if you do not want to discuss the issue.


Lol you've got to be kidding me.

(btw post 2 in that thread compared with making changes to my team that seem to have worked changed my mind)

Last edited by BB-Patrick at 12/30/2009 2:58:17 PM

This Post:
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125704.15 in reply to 125704.14
Date: 12/30/2009 3:05:09 PM
Overall Posts Rated:
155155

Lol you've got to be kidding me.


Not really.

Every time I came with an argument, you changed the rules. First, you said flow was the problem. Then I came with an example where the flow was equal. Then, you said the match ratings were the problem and I should look at match-up ratings. I pointed out the flaw in looking only at match-up ratings.

So that leaves us where? Really, I want to discuss this and get to the root of the issue. If there is no way to have a discussion about this because the BB dynamics do not allow it, just say so. Otherwise, let's discuss.

Run of the Mill Canadian Manager
This Post:
00
125704.16 in reply to 125704.14
Date: 12/30/2009 3:07:49 PM
Overall Posts Rated:
155155
So what do I say when someone sends me this private mail:

I really believe that its time to tweak the game engine. So unfair for big men trainers.

Run of the Mill Canadian Manager
From: PIm

This Post:
00
125704.18 in reply to 125704.17
Date: 12/30/2009 3:24:50 PM
Overall Posts Rated:
6262
It's not cool ...
if train outside player is the only solution to win :p

(http://buzzerbeaterfrance.forumpro.fr/) ..... Une inscription, une présentation et les ressources de la communauté sont ouvertes..Déja plus de 900 Joueurs inscrits!
From: JohnnyB
This Post:
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125704.20 in reply to 125704.18
Date: 12/30/2009 3:36:47 PM
Overall Posts Rated:
343343
Exactly my problem. I am so frustrate being a big men trainer. My C had a game with the NT 7-10 with my NT playing run and gun, against C with 3x his salary,and then my next game he couldnt buy a basket against equal big man. The offensive flow was similar (less for me). Also my 70kSG failed to make a single basket, with my team playing CT against normal. Indeed the big men paying so much salaries to get back so little.

Edit:Even it the offensive flow is so important then makes the guards very important, way more than the big men. The fact that as a big men trainers we dont have the option to train passing except if we sacrifice wins or being farm teams just make the things even harder. Now i really wonder why i should bother to train IS for my big men? why not make them jump shooters and play run and gun?

Last edited by JohnnyB at 12/30/2009 3:48:39 PM

From: Exos
This Post:
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125704.21 in reply to 125704.20
Date: 12/30/2009 4:09:08 PM
Overall Posts Rated:
00
The new engine does not rely on team ratings as heavily as the old engine. However it is exactly in the Team Ratings where it is more easy for inside players to get high ratings out of it. Just get a monster center and there you go.

I like the new engine. Please don't change it again

Cheers, Exos

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