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From:
RainMan13
To:
krepaleon
This Post:
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157896.11
in reply to
157896.5
Date: 9/28/2010 5:27:11 AM
Overall Posts Rated:
288
Yep you're right. For what i know, the "random" doesn't exist in the computer world, because every time you hear somthing like "randomatic system" it's based on an algorithm/function; a very complicated one but still an algorithm, so if you put inside the same parametres/numbers you will keep reciveing the same result.
Most advanced randomatic systems are based on the fluctuation of a single subatomic particle, basically on it's quantum mechanics.
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From:
RainMan13
To:
CyberB
This Post:
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157896.12
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157896.1
Date: 9/28/2010 8:03:28 AM
Overall Posts Rated:
288
Someone.... somwhere..... has divided by 0.
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From:
somdetsfinest
To:
krepaleon
This Post:
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157896.13
in reply to
157896.5
Date: 9/29/2010 10:40:43 AM
Overall Posts Rated:
458
It seems that more numbers are needed for the seed value. Or that the seeds need to be resown more often than once a game.
Once I scored a basket that still makes me laugh.
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From:
CyberB
To:
somdetsfinest
This Post:
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157896.14
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157896.13
Date: 9/29/2010 10:59:34 AM
Overall Posts Rated:
6
Or exists a unique seed for all the games, but the match engine has more input variables which are used while simulating the game. For example. he has to choose who starts the game, based on starting lineup, using a random number generated with that seed. If the starting lineup is changed, even if the same number is generated, another player may won that ball.
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From:
RoSpider
This Post:
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157896.15
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157896.14
Date: 10/10/2010 2:19:37 PM
Overall Posts Rated:
4
we still waiting for an official answer !!!
it is a bug.. or not ?!?
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From:
alexFerguson
To:
RoSpider
This Post:
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157896.16
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157896.15
Date: 10/11/2010 4:05:40 AM
Overall Posts Rated:
887
It is a bug.
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From:
trusts
This Post:
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157896.17
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157896.16
Date: 10/11/2010 4:57:09 PM
Overall Posts Rated:
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From a programmer prospective...I don't think anyone will use a number derived from gs...lineup or what so ever as random seed, there is no reason to use the random function then...as it will be a fixed and predictable outcome (in other words why don't we just use the number). It is a really funny phenomenon though...and I would kill to know why...either the game engine is a way more determined system than we thought or it is really an interesting bug...
Last edited by trusts at 10/11/2010 4:58:09 PM
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From:
Naker Virus
To:
trusts
This Post:
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157896.18
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157896.17
Date: 10/11/2010 5:17:33 PM
Overall Posts Rated:
522
I believe someone already mentioned that it was a bug.
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From:
trusts
To:
Naker Virus
This Post:
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157896.19
in reply to
157896.18
Date: 10/11/2010 5:27:09 PM
Overall Posts Rated:
0
I prefer it is a bug...but on the other hand, it is an efficient and reasonable way to build the system...generate a random factor once other than hundreds of times for one game, use the random factor when needed. In most cases, user will not notice any difference (generate one random factor or 1000), and identical matches will be discovered only from two teams with identical status (unlikely) and two identical random factors (unlikely), which is improbable but not impossible. And even if we generate the random factor 1000 times for each game...it is still improbable (very) but not impossible to generate identical games of two identical teams...
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From:
CrazyEye
To:
trusts
This Post:
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157896.20
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157896.19
Date: 10/12/2010 5:34:10 AM
Overall Posts Rated:
959
the thing about this game which is also curious, is that "experience" don't play a role their because this should be slightly different betwen those two games.
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From:
Naker Virus
To:
CrazyEye
This Post:
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157896.21
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157896.20
Date: 10/12/2010 7:38:51 AM
Overall Posts Rated:
522
Hopefully a BB can comment on this, but I think a GM posted earlier saying he spoke to the BBs and this was definitely a bug.
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