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Rebounds for guards

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From: Vysnia

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161607.11 in reply to 161607.1
Date: 10/19/2010 3:20:34 PM
Overall Posts Rated:
1212
You have to account for who the opponent plays and i don't see anything strange in that game considering that your mediocre rebounder went up against 3k salary shooting guard playing the pf position.

From: Marot

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161607.12 in reply to 161607.1
Date: 10/19/2010 6:19:59 PM
Overall Posts Rated:
916916
Rebound skill is overvalued

Message deleted
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161607.15 in reply to 161607.13
Date: 10/19/2010 8:52:56 PM
Overall Posts Rated:
00
Being a guard I notice that we don't go for rebounds because we want to conserve our energy for the things that we are supposed to do, like perimeter defense, driving and running an offense. Also, if your big men are good at rebounding, the offense is good at offensive rebounding or the offense has a good field goal % can have an affect on guard rebounding. Also since guards usually play on the perimeter their best chance of getting a rebound is if it is a long shot that bounces out of the crowd in the paint. I believe that the 19 rebounds are an outlier, but that the fact that he was playing center has an effect on his mentality because it is his job to rebound so he tries harder.

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161607.17 in reply to 161607.16
Date: 10/20/2010 3:14:10 AM
Overall Posts Rated:
907907
I have a point guard with respectable (7) rebounding. For several seasons he's averaging between 5 and 6 rebounds per match. I think that is worth the effort and/or salary.

Last edited by El Duderino at 10/20/2010 3:14:19 AM

We have both said a lot of things that you are going to regret.
From: Elmacca

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161607.18 in reply to 161607.12
Date: 10/20/2010 5:50:34 AM
Overall Posts Rated:
387387
Rebounding may be overratted at NT level when it's 18 vs 16, and there's not much difference between the two - but there's a much greater difference between 12 vs 10, and I'd rather have the 12!

Even at EBBL level I play at, which I'd estimate battles of 15 vs 13 are most common, it makes a noticeable difference and I'd rather have the extra five rebounds a game than concede them.

This Post:
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161607.19 in reply to 161607.18
Date: 10/20/2010 9:24:13 AM
Overall Posts Rated:
959959
didn't they changed that, and now count with absolute instead of relativ difference.

This Post:
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161607.20 in reply to 161607.19
Date: 10/20/2010 9:31:20 AM
Overall Posts Rated:
387387
Possibly, I remember it being discussed but I don't remember it being implemented - perhaps it was - anybody confirm?

This Post:
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161607.21 in reply to 161607.13
Date: 10/20/2010 9:54:38 AM
Overall Posts Rated:
404404
I think that is greatly overrated by some managers and greatly underrated by others (I have to admit I'm in this category)

A fact is that rebound is maybe the skill that has an impact on salary and potential cap on the player indipendetly from the role the player is(from salary formulas),and the actual way the rebounds system works suggest that you have to pay high attention on the real cost/benefit ratio of this skill related to the use that you want to do of the player

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