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Coaching AI /facepalm moments

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167724.12 in reply to 167724.1
Date: 12/30/2010 6:00:49 PM
Overall Posts Rated:
959959
A couple of weeks ago I was playing the top team in my conference, on the road. I was down by 2 with 20 secs to go and he had the ball. My coach decided not to foul and time expired.
Now, in the playoffs, down by 2 with over a minute to go and not yet in the bonus, my coach decides to foul 4 consecutive times and put the opponent on the free throw line.
If this were real life, that coach would get a stern talking to, at the very least. So what gives? Does the coaching AI flip a coin to decide whether to foul or not? Is there a consistent rule that triggers it? Sounds like I got sabotaged twice by my own coach.


as i read the thread titel i expect a worse case then this ;) Because the Ai in the last minute is often weird, but your case is imho realistic.

Because even in a RL game coaches will act differently in this situation often depending of a hunch or feeling, even when some coach tend to have the game in the own hand and foul more often while others trust their defense more to get this stop. And using the 4 fouls, to disturb the attac should be normal too.

From: oriolekid

This Post:
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167724.13 in reply to 167724.11
Date: 12/30/2010 6:01:38 PM
LionPride
II.3
Overall Posts Rated:
246246
The 4 of them ranged from awful to respectable, so none were really terrible.

This Post:
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167724.15 in reply to 167724.12
Date: 12/31/2010 3:20:15 AM
Overall Posts Rated:
246246
The real problem with the coach is not his interpretation of the endgame strategy but his weird interest in taking away game minutes from trainees, or to let them play on the wrong position, or after an injury ensure that your best player approaches a triple digit playing time, etc. But I don't think that there is a remedy, it is the game the way its designed.

This Post:
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167724.17 in reply to 167724.16
Date: 12/31/2010 3:47:47 AM
Overall Posts Rated:
214214
There has never been a "coach" for peoples teams. People have often mistaken the trainer for the coach but all a trainer does is help skill pops.

The "coach" is really just the game engine and is the exact same for everybody.

This Post:
00
167724.18 in reply to 167724.17
Date: 12/31/2010 5:23:31 AM
Overall Posts Rated:
406406
I think its a great challenge to have something random in the game you cant control that can totally screw you up. Adds some thrilling moments to the game.

This Post:
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167724.20 in reply to 167724.19
Date: 12/31/2010 6:17:10 AM
Overall Posts Rated:
4040
What I dont understand is his logic during blank lineup (you asociate noone) when you let him decide evetything. He then set every player into every position for a while, so your center will play like 4 minutes PG, 2 minutes SG, 14 minutes SF etc.

I supposte this is about current efectivity, so he like uses a weak moments of the opponent. But how can he know that in the next two minutes there will be effective to play center as PG? Does he plan even theirs actions, so it really matters?

Last edited by aigidios at 12/31/2010 6:17:39 AM

This Post:
00
167724.21 in reply to 167724.20
Date: 12/31/2010 6:56:30 AM
Overall Posts Rated:
959959
What I dont understand is his logic during blank lineup (you asociate noone) when you let him decide evetything. He then set every player into every position for a while, so your center will play like 4 minutes PG, 2 minutes SG, 14 minutes SF etc.

I supposte this is about current efectivity, so he like uses a weak moments of the opponent. But how can he know that in the next two minutes there will be effective to play center as PG? Does he plan even theirs actions, so it really matters?


in my cases he don't do that, most player play more then one position at that time but mostly they make sense depending their skills. but sometimes he takes weird decisions, in which players play which position so sometimes i see my SG on SF, my PG on SG and my guard like SF on PG. They could all play those positions, but it isn't optimal.

But overall those lineups works surprisingly well.

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