Normal player plays 70 minutes per week.
This hypothetical player will play 144 minutes per week.
Therefore injury is twice as likely.
injury in that week is twice at likely.
Therefore over the course of a long period, he will have twice as many injuries.
But now imagine, the player needs 1400 minutes, which means he plays 10 weeks with 144 minutes, or 20 twenty weeks with 70 minutes. So he will be injured the same length during that time.
Therefore, both players should gain experience at roughly the same speed.
only when the injury appear in every match and takes a 6 days to heal.
Agree?
The only thing injurys change is that he didn't gain experience with double the speed, cause you had to plan those injury weeks for XP up the same time for both players. If u mean that yes, if you mean they need the same time no.
because without injury you could say that player A who play 140min get double of the Xp of player B who get 70. Lets say player A needs 10 games to get a new level of Xp, and during that time he is on average 1,5 week injured. So he needs in total 11,5 weeks(agreed?).
Player B now needs 20 weeks to gain a level, but with 1400 played minute he get the same prohability injury in average. So he need total 21 weeks to gain one level of experience(agreed) because he still get his where he was injured just the half week.
Now look where player A is after 21 weeks, when he needs 11 weeks for an XP up he raised a bit more then 42/23(~1,8) XP levels.
So i tell 1,8 > 1 - or not? Also i say 21 > 11,5?