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Suggestions > Make experience a more desirable pop

Make experience a more desirable pop

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This Post:
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179128.11 in reply to 179128.9
Date: 4/3/2011 9:21:17 AM
Overall Posts Rated:
135135
That's what I got by observing similar players in the same team scheme and league with different experience.
Surely, that's not an exact thing, but it's the impression I've got after two and a half seasons observing this. After all, I figured out that buying more experienced players is usually too expensive to make it worthy.

This Post:
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179128.12 in reply to 179128.11
Date: 4/3/2011 9:43:41 AM
Overall Posts Rated:
2525
If experience did nothing, then this suggestion holds water. But it doesn't, experience itself has an effect on player performance. Adding on to experience by increasing player skills threatens to complete overpower the experience attribute.

Unless of course, you can prove that experience has a very small effect on performance.

This Post:
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179128.13 in reply to 179128.12
Date: 4/3/2011 10:19:54 AM
Overall Posts Rated:
135135
I wouldn't say the impact of experience is that small, but 10% is very low if you look at the difficulty to get a player experience above average.

And it's hard to actually prove it, it was more about observation and impressions I had.. As an example I looked pretty deeply at, I had two centers who were really similar, (2522997) on season 15 and (11802129) on season 14, Rojas was a 13-10-12 and Ranieli was a 14-11-13, their driving and handling were practically the same. The league average centers got much better on season 15 and my team didn't change at all, then if you look at their numbers, Rojas got around 25% more points, even though he shot a lot more, and about 5% more rebounds.

Rojas had prominent experience and Ranieli had pitiful.


This Post:
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179128.15 in reply to 179128.1
Date: 4/4/2011 4:29:32 AM
Overall Posts Rated:
406406
that would make players care more about their players experience


Actually nobody seems to know exactly how experience works (some say its just minutes played, other sources show its pretty random) - If you dont know hot to influence experience its better not to care about it at all and if its random it should not be rewarded.

This Post:
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179128.16 in reply to 179128.15
Date: 4/4/2011 5:00:41 AM
Overall Posts Rated:
809809
it isnt random i read a study 2 or 3 seasons ago that even specified roughly how many minutes = an experience pop but i dont know where it is

but it is so out of control of players why change it, it already makes your players better so it is already doing its job

i would much rather see something sensible like a pop in jr or jr gave you a small boost in fts

Message deleted
From: CrazyEye

This Post:
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179128.19 in reply to 179128.18
Date: 4/4/2011 5:14:22 AM
Overall Posts Rated:
959959
long long days ago, when i was coach of the U21 nearly all player get their XP pop within a month and at least there the guy whit the worst(most) minute was one of the first player. But at least it doesn't look that random for me, because the pops was nearly all at the same time.

This Post:
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179128.20 in reply to 179128.17
Date: 4/4/2011 6:54:42 AM
Overall Posts Rated:
406406
it isnt random i read a study 2 or 3 seasons ago that even specified roughly how many minutes = an experience pop but i dont know where it is


I thought so too, but then several examples of consecutive pops in XP in following weeks/games were brought up too... Maye those were bugs, I don't know and will never find out.

This Post:
00
179128.21 in reply to 179128.15
Date: 4/4/2011 11:56:41 AM
Overall Posts Rated:
4040
that would make players care more about their players experience


Actually nobody seems to know exactly how experience works (some say its just minutes played, other sources show its pretty random) - If you dont know hot to influence experience its better not to care about it at all and if its random it should not be rewarded.


From what Charles said, its about decision making. But if player doesnt have skills, his decisions will be always wrong, because in the end are his skills just too weak.

So I think would be nice if some skills would pop-up with XP in some way, so we could see that player got something from the field and it wouldnt be just about respectable veterans anymore...

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