There is no need to emulate this real life feature here. It doesn't add anything to the game.
You want control, absolute control.
There is no need to emulate this real life feature here. It doesn't add anything to the game.It adds this little element that some people like to call "strategy".
There is no need to emulate this real life feature here. It doesn't add anything to the game.It adds this little element that some people like to call "strategy".Explain please. Strategy usually is an elaborate and systematic (long term) plan to achieve some goal - injuries that are random and unplanable somehow dont fit into that scheme...
There is no need to emulate this real life feature here. It doesn't add anything to the game.It adds this little element that some people like to call "strategy".Explain please. Strategy usually is an elaborate and systematic (long term) plan to achieve some goal - injuries that are random and unplanable somehow dont fit into that scheme...strategy also include, to handle and calculate risk.
Argue all you want, injuries are a part of this game and aren't going anywhere.
You cant "handle" the risk of losing two or three of your top players for a longer amount of time.
Are you arguing for scheduled injury's?