Explain it to me, cause I don't get it. Making it more complicated would bring nothing to the game,
I'll try simpler, plainer language. I'd do it in Spanish, if I could :)
I'm not advocating complication, I am pointing out that the proposal
would make the game more complicated and create a situation for cheating, too.
Let me show another example:
Again suppose you are training C/PF and that the game allows you to assign matchups. Let us further suppose you have a SG you wish to train for Inside Defense. You start him at PF, where his INEPT defense would be a tremendous liability to your team. So you switch him to guard the other team's SG (as he would playing by today's rules/game engine). Your regular PF is in the starting lineup as the SG, but he changes defensive positions to guard the other team's PF (because of the switch made by your SG).
To summarize, you have placed your SG in the lineup at the PF position, but have switched his defensive assignment back to SG (the PF starts at SG but is switched back also). Because he is the PF starter, the SG would get Inside Defense training under your idea. However, NOTHING has changed in the way the game works defensively because you have reversed the position slots on defense. That is, the SG is still guarding the other team's SG, and your PF is still guarding the other team's PF.
Therefore I see the only point of this suggestion to be allowing a new exploitation of the rules to let you cheat to get training at different slots than the game now allows.
I hope that's clear. If not, I'll try again.
Last edited by Your_Imaginary_Friend at 3/22/2008 10:45:35 AM