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transfer list spamming

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This Post:
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183259.11 in reply to 183259.10
Date: 4/29/2011 2:10:42 PM
Overall Posts Rated:
406406
No need to try insult people (Knecht in this case) especially if you believe in existence of market in communism.


also in countrys without communism, selling staff is nearly always combined with cost independet from succesful or non succesful trys.

You need to pay storage, personal(or own effort), a marketing plattform(a store, or ebay etc.).

To say that we end up in communism when listening players cost money, bring me to the conclusion that the communist had won the cold war.


btw: Knecht watch your language a bit.


no ebay in communist countries

This Post:
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183259.14 in reply to 183259.13
Date: 5/5/2011 4:40:00 AM
Overall Posts Rated:
192192
The current system allows for an owner to make a judgment:
"I will sell player X at price Y or higher, but at a price lower than Y, I would rather keep my player."

This leads to some ridiculous market listings, but I think that's fine. eBay allows for the same thing. To me, it's a necessary cost for a healthy market for sellers.

Penalizing high listings would constitute an attempt to determine the value of players, and a player's value is highly relative in BB. Nothing wrong that imo.

BB's transfer ads are like any others on the Internet - if you click and buy, you'll probably get ripped off. ;) But what can you do? They at least set market precedents.

This Post:
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183259.15 in reply to 183259.14
Date: 5/5/2011 6:04:16 AM
Overall Posts Rated:
406406
The current system allows for an owner to make a judgment:
"I will sell player X at price Y or higher, but at a price lower than Y, I would rather keep my player."

This leads to some ridiculous market listings, but I think that's fine. eBay allows for the same thing. To me, it's a necessary cost for a healthy market for sellers.

Penalizing high listings would constitute an attempt to determine the value of players, and a player's value is highly relative in BB. Nothing wrong that imo.

BB's transfer ads are like any others on the Internet - if you click and buy, you'll probably get ripped off. ;) But what can you do? They at least set market precedents.


Ebay charges fees regardless if a product is sold or not (listing fee), so this example of a "healthy market" rather backs my opinion than yours.

This Post:
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183259.16 in reply to 183259.15
Date: 5/5/2011 2:57:39 PM
Overall Posts Rated:
192192
That's a good point, but it's not done to control the market; it's done to make eBay a profit. There is still no control over an eBay user listing an item at whatever price he/she chooses.

This Post:
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183259.17 in reply to 183259.16
Date: 5/5/2011 7:11:29 PM
Overall Posts Rated:
237237
it's done to make eBay a profit


And this also has an affect to stop people from wasting everyone's time and their server space by listing products at prices that won't sell.

Also, a little bit of trivial data I collected over the last week as I was trying to sell a player of mine. I was looking at players of similar skills on the transfer market (I'm talking about the upper end players that cost 1 mill+) and I noticed that the clearance rate of these similar players is around 10-15%. So that means for every 10 players transfer listed, only 1 will actually satisfy both buyer and seller's prices.

The majority of prices listed at is way too unrealistic like a 30% surcharge on what the player realistically is worth. These same players just keep coming back up on the transfer list.

If you are a true believer of an efficient market theory then by right if you list a player for $1, then the market will drive his price up to what he is actually worth at that point in time (which takes into account time listed and skills).

This Post:
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183259.19 in reply to 183259.17
Date: 5/6/2011 4:13:24 AM
Overall Posts Rated:
406406
it's done to make eBay a profit


And this also has an affect to stop people from wasting everyone's time and their server space by listing products at prices that won't sell.


true dat. At the moment you can list any player for any amount and hope you catch a bum who has no idea what he is doing, or is willing to pay an extra price for some unknown reasons.

I guess server load could be significantly reduced if some of the ideas mentioned in this thread were implemented.

This Post:
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183259.20 in reply to 183259.19
Date: 5/18/2011 9:08:06 PM
Overall Posts Rated:
9191
While it is a noble ambition to "catch a bum", how realistic is it for prices over the initial set-up? I often see players already with bids on them for 200 - 300k, who should be going for pennies, but what chance do you have to catch someone at 1 mil? Bums just won't that kind of cash. You look at these players for 1 500 000 and smile.
Has anyone ever sold anyone like this for 1 mil, or are they just copying one another on the market?
Anyhow the change isn't necessary.

This Post:
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183259.21 in reply to 183259.20
Date: 5/18/2011 11:26:28 PM
Overall Posts Rated:
9191
I have to take it back!

Owner: Retired

Weekly salary: $ 3 664
Role: draws a paycheck
(BuzzerBeta)

DMI: 7100
Age: 18
Height: 6'0" / 183 cm
Potential: superstar
Game Shape: average

Jump Shot: inept Jump Range: average
Outside Def.: respectable Handling: mediocre
Driving: mediocre Passing: respectable
Inside Shot: pitiful Inside Def.: inept
Rebounding: pitiful Shot Blocking: atrocious
Stamina: average Free Throw: pitiful

Experience: atrocious


İsgəndər Şamilov was pick 22 in the season 15 draft by klass klub.


This player is on Azərbaycan's junior national team.


Place a bid on this player
Current Bid: $ 1 150 000 by polatlı_spor

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