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Suggestions > Player ability bonus on offense

Player ability bonus on offense

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194736.11 in reply to 194736.8
Date: 8/22/2011 9:01:03 AM
Overall Posts Rated:
13361336
It's kind of sounding like: "let's make player one play great on tuesday, player 2 on thursday, player 3 on saturday". You should play some players on a given day where they get a bonus. With your suggestion, you remove more strategy instead of gaining more tactical options. You would have one best strategy because of player suggested offence and rest would be suboptimal every time.

This Post:
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194736.12 in reply to 194736.10
Date: 8/22/2011 10:46:15 AM
Overall Posts Rated:
66
Yes, that is what I am getting at. You would have to do that which adds to who would be the right fit for your team and not just the best player available. When you look at it, it is pretty impossible for a player to be equally skilled at every single offensive or defensive set there is.

I understand what you mean, but how about(which I even think is impossible to do in this game) for a player to "learn" to be skilled(i.e. your players that are drafted) from the amount of time they play in offensive and defensive sets by the amount of games they play in it.

But, I really don't know how often div I and div II leagues change their tactics. If they change often, I can understand why it doesn't work. My guess they use one tactic more than the others combined.

This Post:
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194736.13 in reply to 194736.11
Date: 8/22/2011 10:49:29 AM
Overall Posts Rated:
13691369
Only if you build your team like that. You might aswell build a team which can play 4-5 different tactics with different lineups and "only" two (then key) players getting their bonus that night.

I doubt that a team getting bonus on 5 positions while beeing predictable is better than a team able to play 4 offenses with "only'" two guys getting their bonus while the team is unpredictable.

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
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194736.14 in reply to 194736.11
Date: 8/22/2011 10:55:00 AM
Overall Posts Rated:
66
But that is what is going on right now. You take the low post option and the motion option with the focus on the SG, I will bet that the SG is going to score more points in the motion offense. There are SG's that are skilled in backing down their defender and scoring in the low post. My idea was to set it up so you don't limit your "scoring machine" SG

This Post:
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194736.15 in reply to 194736.13
Date: 8/22/2011 3:51:57 PM
Overall Posts Rated:
13361336
Only if you build your team like that. You might aswell build a team which can play 4-5 different tactics with different lineups and "only" two (then key) players getting their bonus that night.
What's the point of this at all? You can already do this by choosing different offences.
If you are seriously thinking that a team with everyone specialised in motion (10 players, with 5 starters being stronger than backups) does worse than a team with mixed specs (10 players equal in strenght to play different tacs) while using the same total salary, then this suggestion kind of falls flat and seems like a cosmetic random change, that really adds nothing to the game...

This Post:
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194736.16 in reply to 194736.14
Date: 8/22/2011 3:54:45 PM
Overall Posts Rated:
13361336
My idea was to set it up so you don't limit your "scoring machine" SG
You could train inside shot and driving for your SG and voila, your SG plays pretty good agains atrocious ID guards in low post offence.

This Post:
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194736.17 in reply to 194736.1
Date: 8/23/2011 5:03:34 AM
Overall Posts Rated:
12061206
And how should it work? Please imagine we have player, who has JS=20 + JR=20 + IS=1 and he has "bonus ability" when Look Inside tactic is used, and no bonus when team plays Run and Gun? ;-)
And other player who has JS=1 + JR=1 + IS=20 and he has bonus for RnG and no bonus for LI ;-)
I always thought that all skills describe how good is player to play in specific tactics.

Last edited by B.B.King at 8/23/2011 5:33:25 AM

This Post:
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194736.18 in reply to 194736.17
Date: 8/23/2011 10:24:03 AM
Overall Posts Rated:
66
Why not have an added bonus to those? They do it on team attributes. It all really depends on who is guarding that player. More than likely that player is going to face someone with a high defense rating too. So his ability isn't really "maxed out". And why not can he have a "bonus ability" to go down low. Anyway, why would you use the inside tactic when the player has shooting range like that or if they are a low post player.

What I am getting at is why "train" a SG as a center to the point where he matches up well with a natural center? There is no weight class to consider.

This Post:
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194736.19 in reply to 194736.16
Date: 8/23/2011 10:28:01 AM
Overall Posts Rated:
66
You are correct. Think about this, I can also train those skills so my 6'3" SG can out perform your 7'4" center in the low post. I don't think that should be right.

This Post:
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194736.20 in reply to 194736.19
Date: 8/23/2011 11:13:06 AM
Overall Posts Rated:
32293229
You are correct. Think about this, I can also train those skills so my 6'3" SG can out perform your 7'4" center in the low post. I don't think that should be right.


Only if the 7'4" guy isn't being trained in those skills, in which case, it makes perfect sense.

This Post:
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194736.21 in reply to 194736.19
Date: 8/23/2011 11:15:51 AM
Overall Posts Rated:
13361336
Like in real life, most of the top level SG-s are better than league 4 centers. Can you train you 6'3 SG to outperform my 7'4 C if we both train them in inside skills (obviously we leave potential out atm)?

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