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Suggestions > Game Shape Re-adjustment

Game Shape Re-adjustment

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This Post:
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207549.13 in reply to 207549.11
Date: 1/28/2012 3:13:36 PM
Overall Posts Rated:
13691369
Managing means getting along with both the expected and the unexpected. Pini is on the one hand asking for "carreer ending injuries", to make the game more realistic, on the other hand he´s against a (pretty realistic) unpredictable factor in the GS part. Pretty inconsistent. Can´t fight the feeling he´s asking for a change just because.

I don´t see any improvement in the suggestion over the current system, as I do think that some parts of the game should be both within the managers hand AND beeing to some degree unpredictable. In the end, you can go GS training if you want to make sure. If you do, that´s a management decisiion to do so, as it is if you don´t. Sacrifice training time for GS? Management decision. Those choices are key to BB imho, and the more you make this a "press green, press pink press yellow - win!" game, the less fun it will be, as EVERYBODY will do it.

Getting different ways, different approaches, strategies, different DECISIONS a fair shot on winning is what managing is about. In my world.

GS is on the positive side of that equation of things increasing difficulty while yuo have all the tools you need to manage it at hand. Leave it as it is.

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
11
207549.15 in reply to 207549.14
Date: 1/28/2012 3:28:51 PM
Overall Posts Rated:
13691369
No. You don´t have to throw 2 games in order to have good shape, you have to either manage your team better, manage your minutes better or get a deeper roster.

I have a PG who is currently hands down my best PG on the roster, but he has a silly Stamina, much better than the rest. So that means I can most likely only give him one start and maybe 2 backup games a week. Is that good or bad? It´s fair, because it´s me who has to manage this situation. And actually there´s theories around here who tell you that 55-60 minutes might be best for optimal GS. That´s a good amount for playing a guy at least 2 games with significant minutes.

I wouldn´t go as far and say that GS is perfect (had enough problems with that during the season), but GS is one of the -concepts- that work fine. And everybody has a fair shot (and all the tools) to handle it.

Last edited by LA-seelenjaeger at 1/28/2012 3:29:19 PM

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
00
207549.16 in reply to 207549.1
Date: 1/28/2012 3:48:41 PM
Overall Posts Rated:
13691369
I think what like the least about the original suggestion in this thread is the part about the fan survey. Fan survey is a horrible way to measure anything in BB. I guess I´ll make a new thread with a suggestion about the fan survey thingy, which is (just my two cents) really ... broken?

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
00
207549.17 in reply to 207549.9
Date: 1/28/2012 4:14:30 PM
Overall Posts Rated:
105105
I dont know what you mean when you say GS is random. Sure it is not the same for every player. But if you keep giving good minutes to your players they will stay in high GS all season long.


i think i am pretty clear

shape is RANDOM, more or less, first they say that there were some good minutes, now there are good minutes for each player, next will be that there will be good minutes depending on the player, nationality, height and the name of his father ...

all studies had shown that there arent no guide for it, and this in my opinion is RANDOMLY, ok, its not 100% random, but you can play 100 minutes and go ahead or play 50 minutes and go ahead
It sounds that you are looking for an easy formula.
In real BB, each player as its own (GS) affect due to additional minutes.

This Post:
00
207549.20 in reply to 207549.2
Date: 1/29/2012 3:47:31 AM
Overall Posts Rated:
587587
I think training out of position would be a pain in the b*** with this

Bingo.

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